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LibGfx+Everywhere: Change Gfx::Rect
to be endpoint exclusive
Previously, calling `.right()` on a `Gfx::Rect` would return the last column's coordinate still inside the rectangle, or `left + width - 1`. This is called 'endpoint inclusive' and does not make a lot of sense for `Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would return 4 as its right side. This same problem exists for `.bottom()`. This changes `Gfx::Rect` to be endpoint exclusive, which gives us the nice property that `width = right - left` and `height = bottom - top`. It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly the same. All users of `Gfx::Rect` have been updated accordingly.
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parent
b7f4363791
commit
f391ccfe53
88 changed files with 524 additions and 518 deletions
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@ -179,7 +179,7 @@ void ColorLines::paint_event(GUI::PaintEvent& event)
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auto paint_cell = [&](GUI::Painter& painter, Gfx::IntRect rect, int color, int animation_frame) {
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painter.draw_rect(rect, Color::Black);
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rect.shrink(0, 1, 1, 0);
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rect.shrink(0, 2, 2, 0);
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painter.draw_line(rect.bottom_left(), rect.top_left(), Color::White);
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painter.draw_line(rect.top_left(), rect.top_right(), Color::White);
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painter.draw_line(rect.top_right(), rect.bottom_right(), Color::DarkGray);
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@ -189,7 +189,6 @@ void ColorLines::paint_event(GUI::PaintEvent& event)
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painter.draw_line(rect.top_left(), rect.top_right(), Color::LightGray);
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painter.draw_line(rect.top_right(), rect.bottom_right(), Color::MidGray);
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painter.draw_line(rect.bottom_right(), rect.bottom_left(), Color::MidGray);
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rect.shrink(1, 1, 1, 1);
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painter.fill_rect(rect, tile_color);
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rect.shrink(1, 1, 1, 1);
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if (color >= 0 && color < Marble::number_of_colors) {
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@ -222,7 +221,7 @@ void ColorLines::paint_event(GUI::PaintEvent& event)
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auto const high_score_text = MUST(String::formatted("{:05}"sv, m_high_score));
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text_width = m_score_font->width(high_score_text);
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auto const high_score_text_rect = Gfx::IntRect {
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frame_inner_rect().top_right().translated(-(text_margin + text_width), text_margin),
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frame_inner_rect().top_right().translated(-(text_margin + text_width) - 1, text_margin),
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Gfx::IntSize { text_width, font().pixel_size_rounded_up() }
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};
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painter.draw_text(high_score_text_rect, high_score_text, Gfx::TextAlignment::CenterLeft, text_color);
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