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LibGfx+Everywhere: Change Gfx::Rect to be endpoint exclusive

Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.

This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.

All users of `Gfx::Rect` have been updated accordingly.
This commit is contained in:
Jelle Raaijmakers 2023-05-22 00:41:18 +02:00 committed by Andreas Kling
parent b7f4363791
commit f391ccfe53
88 changed files with 524 additions and 518 deletions

View file

@ -309,11 +309,11 @@ void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMet
image.resolve_for_size(layout_node, image_rect.size());
while (image_y <= css_clip_rect.bottom()) {
while (image_y < css_clip_rect.bottom()) {
image_rect.set_y(image_y);
auto image_x = initial_image_x;
while (image_x <= css_clip_rect.right()) {
while (image_x < css_clip_rect.right()) {
image_rect.set_x(image_x);
auto image_device_rect = context.rounded_device_rect(image_rect);
if (image_device_rect != last_image_device_rect && image_device_rect.intersects(context.device_viewport_rect()))