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AK+Everywhere: Rename FlyString to DeprecatedFlyString

DeprecatedFlyString relies heavily on DeprecatedString's StringImpl, so
let's rename it to A) match the name of DeprecatedString, B) write a new
FlyString class that is tied to String.
This commit is contained in:
Timothy Flynn 2023-01-08 19:23:00 -05:00 committed by Linus Groh
parent 2eacc7aec1
commit f3db548a3d
316 changed files with 1177 additions and 1177 deletions

View file

@ -9,17 +9,17 @@
namespace Web::WebGL {
WebGLContextEvent* WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
WebGLContextEvent* WebGLContextEvent::create(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
{
return realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init);
}
WebGLContextEvent* WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
WebGLContextEvent* WebGLContextEvent::construct_impl(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
{
return create(realm, event_name, event_init);
}
WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init)
WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, DeprecatedFlyString const& type, WebGLContextEventInit const& event_init)
: DOM::Event(realm, type, event_init)
, m_status_message(event_init.status_message)
{

View file

@ -19,15 +19,15 @@ class WebGLContextEvent final : public DOM::Event {
WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
public:
static WebGLContextEvent* create(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init);
static WebGLContextEvent* construct_impl(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init);
static WebGLContextEvent* create(JS::Realm&, DeprecatedFlyString const& type, WebGLContextEventInit const& event_init);
static WebGLContextEvent* construct_impl(JS::Realm&, DeprecatedFlyString const& type, WebGLContextEventInit const& event_init);
virtual ~WebGLContextEvent() override;
DeprecatedString const& status_message() const { return m_status_message; }
private:
WebGLContextEvent(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init);
WebGLContextEvent(JS::Realm&, DeprecatedFlyString const& type, WebGLContextEventInit const& event_init);
DeprecatedString m_status_message { DeprecatedString::empty() };
};

View file

@ -13,7 +13,7 @@
namespace Web::WebGL {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, DeprecatedFlyString const& type)
{
// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
// FIXME: Consider setting a status message.