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LibGUI: Add AbstractView "edit triggers" to improve editing control
This API allows the embedder of a view to decide which actions upon the view will begin editing the current item. To maintain the old behavior, we will begin editing when an item is either double-clicked, or when the "edit key" (return) is pressed.
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4 changed files with 27 additions and 12 deletions
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@ -67,6 +67,16 @@ public:
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bool is_editable() const { return m_editable; }
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void set_editable(bool editable) { m_editable = editable; }
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enum EditTrigger {
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None = 0,
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DoubleClicked = 1 << 0,
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EditKeyPressed = 1 << 1,
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AnyKeyPressed = 1 << 2,
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};
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unsigned edit_triggers() const { return m_edit_triggers; }
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void set_edit_triggers(unsigned);
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bool is_multi_select() const { return m_multi_select; }
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void set_multi_select(bool);
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@ -128,7 +138,6 @@ protected:
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void set_hovered_index(const ModelIndex&);
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void activate(const ModelIndex&);
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void activate_selected();
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void activate_or_edit_selected();
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void update_edit_widget_position();
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bool m_editable { false };
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@ -150,6 +159,7 @@ private:
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OwnPtr<ModelEditingDelegate> m_editing_delegate;
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ModelSelection m_selection;
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ModelIndex m_cursor_index;
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unsigned m_edit_triggers { EditTrigger::DoubleClicked | EditTrigger::EditKeyPressed };
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bool m_activates_on_selection { false };
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bool m_multi_select { true };
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};
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