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WindowServer: Store the mouse button state in one variable.
This makes the logic around it a lot less verbose.
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parent
26a9d662f4
commit
f3ff402cf3
4 changed files with 25 additions and 51 deletions
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@ -199,38 +199,29 @@ void WSMessageLoop::wait_for_message()
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void WSMessageLoop::drain_mouse()
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{
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auto& screen = WSScreen::the();
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bool prev_left_button = screen.left_mouse_button_pressed();
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bool prev_right_button = screen.right_mouse_button_pressed();
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bool prev_middle_button = screen.middle_mouse_button_pressed();
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unsigned prev_buttons = screen.mouse_button_state();
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int dx = 0;
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int dy = 0;
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bool left_button = prev_left_button;
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bool right_button = prev_right_button;
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bool middle_button = prev_middle_button;
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unsigned buttons = prev_buttons;
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for (;;) {
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MousePacket packet;
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ssize_t nread = read(m_mouse_fd, &packet, sizeof(MousePacket));
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if (nread == 0)
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break;
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ASSERT(nread == sizeof(packet));
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left_button = packet.buttons & 1;
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right_button = packet.buttons & 2;
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middle_button = packet.buttons & 4;
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buttons = packet.buttons;
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dx += packet.dx;
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dy += -packet.dy;
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if (left_button != prev_left_button || right_button != prev_right_button || middle_button != prev_middle_button) {
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prev_left_button = left_button;
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prev_right_button = right_button;
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prev_middle_button = middle_button;
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screen.on_receive_mouse_data(dx, dy, left_button, right_button, middle_button);
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if (buttons != prev_buttons) {
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screen.on_receive_mouse_data(dx, dy, buttons);
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dx = 0;
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dy = 0;
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prev_buttons = buttons;
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}
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}
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if (dx || dy) {
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screen.on_receive_mouse_data(dx, dy, left_button, right_button, middle_button);
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}
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if (dx || dy)
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screen.on_receive_mouse_data(dx, dy, buttons);
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}
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void WSMessageLoop::drain_keyboard()
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