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https://github.com/RGBCube/serenity
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WindowServer: Store the mouse button state in one variable.
This makes the logic around it a lot less verbose.
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26a9d662f4
commit
f3ff402cf3
4 changed files with 25 additions and 51 deletions
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@ -58,42 +58,29 @@ void WSScreen::set_resolution(int width, int height)
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m_cursor_location.constrain(rect());
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}
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void WSScreen::on_receive_mouse_data(int dx, int dy, bool left_button, bool right_button, bool middle_button)
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void WSScreen::on_receive_mouse_data(int dx, int dy, unsigned buttons)
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{
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auto prev_location = m_cursor_location;
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m_cursor_location.move_by(dx, dy);
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m_cursor_location.constrain(rect());
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unsigned buttons = 0;
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if (left_button)
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buttons |= (unsigned)MouseButton::Left;
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if (right_button)
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buttons |= (unsigned)MouseButton::Right;
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if (middle_button)
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buttons |= (unsigned)MouseButton::Middle;
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bool prev_left_button = m_left_mouse_button_pressed;
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bool prev_right_button = m_right_mouse_button_pressed;
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bool prev_middle_button = m_middle_mouse_button_pressed;
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m_left_mouse_button_pressed = left_button;
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m_right_mouse_button_pressed = right_button;
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m_middle_mouse_button_pressed = middle_button;
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if (prev_left_button != left_button) {
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auto message = make<WSMouseEvent>(left_button ? WSMessage::MouseDown : WSMessage::MouseUp, m_cursor_location, buttons, MouseButton::Left);
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unsigned prev_buttons = m_mouse_button_state;
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m_mouse_button_state = buttons;
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unsigned changed_buttons = prev_buttons ^ buttons;
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auto post_mousedown_or_mouseup_if_needed = [&] (MouseButton button) {
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if (!(changed_buttons & (unsigned)button))
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return;
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auto message = make<WSMouseEvent>(buttons & (unsigned)button ? WSMessage::MouseDown : WSMessage::MouseUp, m_cursor_location, buttons, button);
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WSMessageLoop::the().post_message(WSWindowManager::the(), move(message));
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}
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if (prev_right_button != right_button) {
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auto message = make<WSMouseEvent>(right_button ? WSMessage::MouseDown : WSMessage::MouseUp, m_cursor_location, buttons, MouseButton::Right);
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WSMessageLoop::the().post_message(WSWindowManager::the(), move(message));
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}
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if (prev_middle_button != middle_button) {
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auto message = make<WSMouseEvent>(middle_button ? WSMessage::MouseDown : WSMessage::MouseUp, m_cursor_location, buttons, MouseButton::Middle);
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WSMessageLoop::the().post_message(WSWindowManager::the(), move(message));
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}
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};
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post_mousedown_or_mouseup_if_needed(MouseButton::Left);
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post_mousedown_or_mouseup_if_needed(MouseButton::Right);
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post_mousedown_or_mouseup_if_needed(MouseButton::Middle);
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if (m_cursor_location != prev_location) {
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auto message = make<WSMouseEvent>(WSMessage::MouseMove, m_cursor_location, buttons);
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WSMessageLoop::the().post_message(WSWindowManager::the(), move(message));
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}
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// NOTE: Invalidate the cursor if it moved, or if the left button changed state (for the cursor color inversion.)
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if (m_cursor_location != prev_location || prev_left_button != left_button)
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if (m_cursor_location != prev_location || changed_buttons & (unsigned)MouseButton::Left)
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WSWindowManager::the().invalidate_cursor();
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}
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