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WindowServer: Store the mouse button state in one variable.
This makes the logic around it a lot less verbose.
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26a9d662f4
commit
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4 changed files with 25 additions and 51 deletions
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@ -24,11 +24,9 @@ public:
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void set_y_offset(int);
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Point cursor_location() const { return m_cursor_location; }
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bool left_mouse_button_pressed() const { return m_left_mouse_button_pressed; }
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bool right_mouse_button_pressed() const { return m_right_mouse_button_pressed; }
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bool middle_mouse_button_pressed() const { return m_middle_mouse_button_pressed; }
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unsigned mouse_button_state() const { return m_mouse_button_state; }
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void on_receive_mouse_data(int dx, int dy, bool left_button, bool right_button, bool middle_button);
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void on_receive_mouse_data(int dx, int dy, unsigned buttons);
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void on_receive_keyboard_data(KeyEvent);
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private:
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@ -39,9 +37,7 @@ private:
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int m_framebuffer_fd { -1 };
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Point m_cursor_location;
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bool m_left_mouse_button_pressed { false };
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bool m_right_mouse_button_pressed { false };
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bool m_middle_mouse_button_pressed { false };
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unsigned m_mouse_button_state { 0 };
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};
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inline RGBA32* WSScreen::scanline(int y)
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