1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-31 11:28:12 +00:00

LibJS: Use a premade shape when creating iterator result objects

Instead of going through the steps of creating an empty new object,
and adding two properties ("value" and "done") to it, we can pre-bake
a shape object and cache the property offsets.

This makes creating iterator result objects in the runtime much faster.

47% speedup on this microbenchmark:

    function go(a) {
        for (const p of a) {
        }
    }
    const a = [];
    a.length = 1_000_000;
    go(a);
This commit is contained in:
Andreas Kling 2023-12-07 22:30:53 +01:00
parent 706710fa13
commit f47a14b9d6
5 changed files with 28 additions and 3 deletions

View file

@ -190,6 +190,16 @@ ThrowCompletionOr<void> Intrinsics::initialize_intrinsics(Realm& realm)
m_new_ordinary_function_prototype_object_shape->set_prototype_without_transition(m_object_prototype);
m_new_ordinary_function_prototype_object_shape->add_property_without_transition(vm.names.constructor, Attribute::Writable | Attribute::Configurable);
// OPTIMIZATION: A lot of runtime algorithms create an "iterator result" object.
// We pre-bake a shape for these objects and remember the property offsets.
// This allows us to construct them very quickly.
m_iterator_result_object_shape = heap().allocate_without_realm<Shape>(realm);
m_iterator_result_object_shape->set_prototype_without_transition(m_object_prototype);
m_iterator_result_object_shape->add_property_without_transition(vm.names.value, Attribute::Writable | Attribute::Configurable | Attribute::Enumerable);
m_iterator_result_object_shape->add_property_without_transition(vm.names.done, Attribute::Writable | Attribute::Configurable | Attribute::Enumerable);
m_iterator_result_object_value_offset = m_iterator_result_object_shape->lookup(vm.names.value.to_string_or_symbol()).value().offset;
m_iterator_result_object_done_offset = m_iterator_result_object_shape->lookup(vm.names.done.to_string_or_symbol()).value().offset;
// Normally Heap::allocate() takes care of this, but these are allocated via allocate_without_realm().
m_function_prototype->initialize(realm);
m_object_prototype->initialize(realm);
@ -358,6 +368,7 @@ void Intrinsics::visit_edges(Visitor& visitor)
visitor.visit(m_empty_object_shape);
visitor.visit(m_new_object_shape);
visitor.visit(m_new_ordinary_function_prototype_object_shape);
visitor.visit(m_iterator_result_object_shape);
visitor.visit(m_proxy_constructor);
visitor.visit(m_async_from_sync_iterator_prototype);
visitor.visit(m_async_generator_prototype);