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LibGfx+LibWeb: Add ImmutableBitmap for images bitmap caching in painter
Before this change, we used Gfx::Bitmap to represent both decoded images that are not going to be mutated and bitmaps corresponding to canvases that could be mutated. This change introduces a wrapper for bitmaps that are not going to be mutated, so the painter could do caching: texture caching in the case of GPU painter and potentially scaled bitmap caching in the case of CPU painter.
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24 changed files with 146 additions and 35 deletions
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@ -91,7 +91,7 @@ bool ImageStyleValue::is_paintable() const
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return image_data();
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}
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Gfx::Bitmap const* ImageStyleValue::bitmap(size_t frame_index, Gfx::IntSize size) const
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Gfx::ImmutableBitmap const* ImageStyleValue::bitmap(size_t frame_index, Gfx::IntSize size) const
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{
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if (auto image_data = this->image_data())
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return image_data->bitmap(frame_index, size);
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@ -128,7 +128,7 @@ void ImageStyleValue::paint(PaintContext& context, DevicePixelRect const& dest_r
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{
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if (auto const* b = bitmap(m_current_frame_index, dest_rect.size().to_type<int>()); b != nullptr) {
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auto scaling_mode = to_gfx_scaling_mode(image_rendering, b->rect(), dest_rect.to_type<int>());
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context.painter().draw_scaled_bitmap(dest_rect.to_type<int>(), *b, b->rect(), scaling_mode);
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context.painter().draw_scaled_immutable_bitmap(dest_rect.to_type<int>(), *b, b->rect(), scaling_mode);
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}
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}
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