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LibGfx+LibWeb: Add ImmutableBitmap for images bitmap caching in painter

Before this change, we used Gfx::Bitmap to represent both decoded
images that are not going to be mutated and bitmaps corresponding
to canvases that could be mutated.

This change introduces a wrapper for bitmaps that are not going to be
mutated, so the painter could do caching: texture caching in the case
of GPU painter and potentially scaled bitmap caching in the case of CPU
painter.
This commit is contained in:
Aliaksandr Kalenik 2023-11-24 14:45:45 +01:00 committed by Andreas Kling
parent abcf71a8ca
commit f4a5c136c3
24 changed files with 146 additions and 35 deletions

View file

@ -91,7 +91,7 @@ bool ImageStyleValue::is_paintable() const
return image_data();
}
Gfx::Bitmap const* ImageStyleValue::bitmap(size_t frame_index, Gfx::IntSize size) const
Gfx::ImmutableBitmap const* ImageStyleValue::bitmap(size_t frame_index, Gfx::IntSize size) const
{
if (auto image_data = this->image_data())
return image_data->bitmap(frame_index, size);
@ -128,7 +128,7 @@ void ImageStyleValue::paint(PaintContext& context, DevicePixelRect const& dest_r
{
if (auto const* b = bitmap(m_current_frame_index, dest_rect.size().to_type<int>()); b != nullptr) {
auto scaling_mode = to_gfx_scaling_mode(image_rendering, b->rect(), dest_rect.to_type<int>());
context.painter().draw_scaled_bitmap(dest_rect.to_type<int>(), *b, b->rect(), scaling_mode);
context.painter().draw_scaled_immutable_bitmap(dest_rect.to_type<int>(), *b, b->rect(), scaling_mode);
}
}