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LibGfx+LibWeb: Add ImmutableBitmap for images bitmap caching in painter

Before this change, we used Gfx::Bitmap to represent both decoded
images that are not going to be mutated and bitmaps corresponding
to canvases that could be mutated.

This change introduces a wrapper for bitmaps that are not going to be
mutated, so the painter could do caching: texture caching in the case
of GPU painter and potentially scaled bitmap caching in the case of CPU
painter.
This commit is contained in:
Aliaksandr Kalenik 2023-11-24 14:45:45 +01:00 committed by Andreas Kling
parent abcf71a8ca
commit f4a5c136c3
24 changed files with 146 additions and 35 deletions

View file

@ -23,7 +23,7 @@ AnimatedBitmapDecodedImageData::AnimatedBitmapDecodedImageData(Vector<Frame>&& f
AnimatedBitmapDecodedImageData::~AnimatedBitmapDecodedImageData() = default;
RefPtr<Gfx::Bitmap const> AnimatedBitmapDecodedImageData::bitmap(size_t frame_index, Gfx::IntSize) const
RefPtr<Gfx::ImmutableBitmap> AnimatedBitmapDecodedImageData::bitmap(size_t frame_index, Gfx::IntSize) const
{
if (frame_index >= m_frames.size())
return nullptr;