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LibGfx+LibWeb: Add ImmutableBitmap for images bitmap caching in painter
Before this change, we used Gfx::Bitmap to represent both decoded images that are not going to be mutated and bitmaps corresponding to canvases that could be mutated. This change introduces a wrapper for bitmaps that are not going to be mutated, so the painter could do caching: texture caching in the case of GPU painter and potentially scaled bitmap caching in the case of CPU painter.
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24 changed files with 146 additions and 35 deletions
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@ -23,7 +23,7 @@ AnimatedBitmapDecodedImageData::AnimatedBitmapDecodedImageData(Vector<Frame>&& f
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AnimatedBitmapDecodedImageData::~AnimatedBitmapDecodedImageData() = default;
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RefPtr<Gfx::Bitmap const> AnimatedBitmapDecodedImageData::bitmap(size_t frame_index, Gfx::IntSize) const
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RefPtr<Gfx::ImmutableBitmap> AnimatedBitmapDecodedImageData::bitmap(size_t frame_index, Gfx::IntSize) const
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{
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if (frame_index >= m_frames.size())
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return nullptr;
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