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LibGfx+LibWeb: Add ImmutableBitmap for images bitmap caching in painter
Before this change, we used Gfx::Bitmap to represent both decoded images that are not going to be mutated and bitmaps corresponding to canvases that could be mutated. This change introduces a wrapper for bitmaps that are not going to be mutated, so the painter could do caching: texture caching in the case of GPU painter and potentially scaled bitmap caching in the case of CPU painter.
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24 changed files with 146 additions and 35 deletions
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@ -120,7 +120,7 @@ JS::GCPtr<Layout::Node> HTMLImageElement::create_layout_node(NonnullRefPtr<CSS::
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return heap().allocate_without_realm<Layout::ImageBox>(document(), *this, move(style), *this);
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}
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RefPtr<Gfx::Bitmap const> HTMLImageElement::bitmap() const
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RefPtr<Gfx::ImmutableBitmap> HTMLImageElement::immutable_bitmap() const
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{
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return current_image_bitmap();
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}
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@ -146,7 +146,7 @@ Optional<CSSPixelFraction> HTMLImageElement::intrinsic_aspect_ratio() const
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return {};
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}
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RefPtr<Gfx::Bitmap const> HTMLImageElement::current_image_bitmap(Gfx::IntSize size) const
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RefPtr<Gfx::ImmutableBitmap> HTMLImageElement::current_image_bitmap(Gfx::IntSize size) const
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{
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if (auto data = m_current_request->image_data())
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return data->bitmap(m_current_frame_index, size);
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