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LibVideo/VP9: Move persistent context storage to a different header

Moving these to another header allows Parser.h to include less context
structs/classes that were previously in Context.h.

This change will also allow consolidating some common calculations into
Context.h, since we won't be polluting the VP9 namespace as much. There
are quite a few duplicate calculations for block size, transform size,
number of horizontal and vertical sub-blocks per block, all of which
could be moved to Context.h to allow for code deduplication and more
semantic code where those calculations are needed.
This commit is contained in:
Zaggy1024 2022-11-26 02:57:48 -06:00 committed by Andreas Kling
parent facb779b99
commit f4af6714d2
6 changed files with 271 additions and 239 deletions

View file

@ -12,253 +12,19 @@
#include <LibGfx/Size.h>
#include <LibVideo/Color/CodingIndependentCodePoints.h>
#include "ContextStorage.h"
#include "Enums.h"
#include "LookupTables.h"
#include "MotionVector.h"
namespace Video::VP9 {
template<typename T>
struct ReferencePair {
T primary;
T secondary;
T& operator[](ReferenceIndex index)
{
switch (index) {
case ReferenceIndex::Primary:
return primary;
case ReferenceIndex::Secondary:
return secondary;
default:
VERIFY_NOT_REACHED();
}
}
T const& operator[](ReferenceIndex index) const
{
return const_cast<ReferencePair<T>&>(*this)[index];
}
};
typedef ReferencePair<ReferenceFrameType> ReferenceFramePair;
typedef ReferencePair<MotionVector> MotionVectorPair;
template<typename T>
class Vector2D;
template<typename T>
class Vector2DView {
public:
u32 top() const { return m_top; }
u32 left() const { return m_left; }
u32 height() const { return m_height; }
u32 width() const { return m_width; }
T const& operator[](size_t index) const { return m_storage[index]; }
size_t size() const { return m_storage->size(); }
T& at(u32 relative_row, u32 relative_column)
{
VERIFY(relative_row < height());
VERIFY(relative_column < width());
return m_storage->at(top() + relative_row, left() + relative_column);
}
T const& at(u32 relative_row, u32 relative_column) const
{
VERIFY(relative_row < height());
VERIFY(relative_column < width());
return m_storage->at(top() + relative_row, left() + relative_column);
}
Vector2DView<T> view(u32 top, u32 left, u32 height, u32 width)
{
VERIFY(top + height <= this->height());
VERIFY(left + width <= this->width());
return Vector2DView<T>(m_storage, this->top() + top, this->left() + left, height, width);
}
private:
friend class Vector2D<T>;
Vector2DView(Vector2D<T>* const storage, u32 top, u32 left, u32 height, u32 width)
: m_storage(storage)
, m_top(top)
, m_left(left)
, m_height(height)
, m_width(width)
{
}
Vector2D<T>* const m_storage;
u32 const m_top { 0 };
u32 const m_left { 0 };
u32 const m_height { 0 };
u32 const m_width { 0 };
};
template<typename T>
class Vector2D {
public:
~Vector2D()
{
if (m_storage)
free(m_storage);
m_storage = nullptr;
m_width = 0;
m_height = 0;
}
ErrorOr<void> try_resize(u32 height, u32 width)
{
if (height != m_height && width != m_width) {
this->~Vector2D();
size_t size = height * width;
auto* new_storage = static_cast<T*>(malloc(size * sizeof(T)));
if (!new_storage)
return Error::from_errno(ENOMEM);
m_storage = new_storage;
m_height = height;
m_width = width;
}
return {};
}
u32 height() const { return m_height; }
u32 width() const { return m_width; }
size_t index_at(u32 row, u32 column) const
{
VERIFY(row < height());
VERIFY(column < width());
return row * width() + column;
}
T& operator[](size_t index) { return m_storage[index]; }
T const& operator[](size_t index) const { return m_storage[index]; }
size_t size() const { return m_height * m_width; }
T& at(u32 row, u32 column)
{
return m_storage[index_at(row, column)];
}
T const& at(u32 row, u32 column) const
{
return m_storage[index_at(row, column)];
}
template<typename OtherT>
ErrorOr<void> try_resize_to_match_other_vector2d(Vector2D<OtherT> const& other)
{
return try_resize(other.height(), other.width());
}
template<typename OtherT, typename Function>
void copy_to(Vector2D<OtherT>& other, Function function) const
{
VERIFY(width() <= other.width());
VERIFY(height() <= other.height());
for (u32 row = 0; row < height(); row++) {
for (u32 column = 0; column < width(); column++)
other.at(row, column) = function(at(row, column));
}
}
void copy_to(Vector2D<T>& other) const
{
VERIFY(width() <= other.width());
VERIFY(height() <= other.height());
for (u32 row = 0; row < height(); row++) {
auto other_index = other.index_at(row, 0);
AK::TypedTransfer<T>::copy(&m_storage[index_at(row, 0)], &other[other_index], width());
}
}
void reset()
{
for (size_t i = 0; i < size(); i++)
m_storage[i] = T();
}
Vector2DView<T> view(u32 top, u32 left, u32 height, u32 width)
{
VERIFY(top + height <= this->height());
VERIFY(left + width <= this->width());
return Vector2DView<T>(this, top, left, height, width);
}
private:
u32 m_height { 0 };
u32 m_width { 0 };
T* m_storage { nullptr };
};
struct TokensContext {
TXSize m_tx_size;
bool m_is_uv_plane;
bool m_is_inter;
u8 m_band;
u8 m_context_index;
};
// Block context that is kept for the lifetime of a frame.
struct FrameBlockContext {
bool is_intra_predicted() const { return ref_frames.primary == ReferenceFrameType::None; }
bool is_single_reference() const { return ref_frames.secondary == ReferenceFrameType::None; }
MotionVectorPair primary_motion_vector_pair() const { return sub_block_motion_vectors[3]; }
bool is_available { false };
bool skip_coefficients { false };
TXSize tx_size { TXSize::TX_4x4 };
PredictionMode y_mode { PredictionMode::DcPred };
Array<PredictionMode, 4> sub_modes { PredictionMode::DcPred, PredictionMode::DcPred, PredictionMode::DcPred, PredictionMode::DcPred };
InterpolationFilter interpolation_filter { InterpolationFilter::EightTap };
ReferenceFramePair ref_frames { ReferenceFrameType::None, ReferenceFrameType::None };
Array<MotionVectorPair, 4> sub_block_motion_vectors;
u8 segment_id { 0 };
};
// Block context that is kept between frames until explictly cleared.
struct PersistentBlockContext {
PersistentBlockContext()
: available(false)
{
}
PersistentBlockContext(FrameBlockContext const& frame_context)
: available(frame_context.is_available)
, ref_frames(frame_context.ref_frames)
, primary_motion_vector_pair(frame_context.primary_motion_vector_pair())
, segment_id(frame_context.segment_id)
{
}
bool available { false };
ReferenceFramePair ref_frames { ReferenceFrameType::None, ReferenceFrameType::None };
MotionVectorPair primary_motion_vector_pair {};
u8 segment_id { 0 };
};
enum class FrameShowMode {
CreateAndShowNewFrame,
ShowExistingFrame,
DoNotShowFrame,
};
struct ColorConfig {
u8 bit_depth { 8 };
ColorSpace color_space { ColorSpace::Bt601 };
ColorRange color_range { ColorRange::Studio };
bool subsampling_x { true };
bool subsampling_y { true };
};
struct SegmentFeature {
bool enabled { false };
u8 value { 0 };
};
struct FrameContext {
public:
FrameContext(Vector2D<FrameBlockContext>& contexts)
@ -445,8 +211,6 @@ struct BlockMotionVectorCandidateSet {
MotionVector best_vector;
};
using BlockMotionVectorCandidates = ReferencePair<BlockMotionVectorCandidateSet>;
struct MotionVectorCandidate {
ReferenceFrameType type;
MotionVector vector;

View file

@ -0,0 +1,251 @@
/*
* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
* Copyright (c) 2022, Gregory Bertilson <zaggy1024@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <AK/Error.h>
#include <LibGfx/Size.h>
#include <LibVideo/Color/CodingIndependentCodePoints.h>
#include "Enums.h"
#include "LookupTables.h"
#include "MotionVector.h"
namespace Video::VP9 {
template<typename T>
struct ReferencePair {
T primary;
T secondary;
T& operator[](ReferenceIndex index)
{
switch (index) {
case ReferenceIndex::Primary:
return primary;
case ReferenceIndex::Secondary:
return secondary;
default:
VERIFY_NOT_REACHED();
}
}
T const& operator[](ReferenceIndex index) const
{
return const_cast<ReferencePair<T>&>(*this)[index];
}
};
typedef ReferencePair<ReferenceFrameType> ReferenceFramePair;
typedef ReferencePair<MotionVector> MotionVectorPair;
template<typename T>
class Vector2D;
template<typename T>
class Vector2DView {
public:
u32 top() const { return m_top; }
u32 left() const { return m_left; }
u32 height() const { return m_height; }
u32 width() const { return m_width; }
T const& operator[](size_t index) const { return m_storage[index]; }
size_t size() const { return m_storage->size(); }
T& at(u32 relative_row, u32 relative_column)
{
VERIFY(relative_row < height());
VERIFY(relative_column < width());
return m_storage->at(top() + relative_row, left() + relative_column);
}
T const& at(u32 relative_row, u32 relative_column) const
{
VERIFY(relative_row < height());
VERIFY(relative_column < width());
return m_storage->at(top() + relative_row, left() + relative_column);
}
Vector2DView<T> view(u32 top, u32 left, u32 height, u32 width)
{
VERIFY(top + height <= this->height());
VERIFY(left + width <= this->width());
return Vector2DView<T>(m_storage, this->top() + top, this->left() + left, height, width);
}
private:
friend class Vector2D<T>;
Vector2DView(Vector2D<T>* const storage, u32 top, u32 left, u32 height, u32 width)
: m_storage(storage)
, m_top(top)
, m_left(left)
, m_height(height)
, m_width(width)
{
}
Vector2D<T>* const m_storage;
u32 const m_top { 0 };
u32 const m_left { 0 };
u32 const m_height { 0 };
u32 const m_width { 0 };
};
template<typename T>
class Vector2D {
public:
~Vector2D()
{
if (m_storage)
free(m_storage);
m_storage = nullptr;
m_width = 0;
m_height = 0;
}
ErrorOr<void> try_resize(u32 height, u32 width)
{
if (height != m_height && width != m_width) {
this->~Vector2D();
size_t size = height * width;
auto* new_storage = static_cast<T*>(malloc(size * sizeof(T)));
if (!new_storage)
return Error::from_errno(ENOMEM);
m_storage = new_storage;
m_height = height;
m_width = width;
}
return {};
}
u32 height() const { return m_height; }
u32 width() const { return m_width; }
size_t index_at(u32 row, u32 column) const
{
VERIFY(row < height());
VERIFY(column < width());
return row * width() + column;
}
T& operator[](size_t index) { return m_storage[index]; }
T const& operator[](size_t index) const { return m_storage[index]; }
size_t size() const { return m_height * m_width; }
T& at(u32 row, u32 column)
{
return m_storage[index_at(row, column)];
}
T const& at(u32 row, u32 column) const
{
return m_storage[index_at(row, column)];
}
template<typename OtherT, typename Function>
void copy_to(Vector2D<OtherT>& other, Function function) const
{
VERIFY(width() <= other.width());
VERIFY(height() <= other.height());
for (u32 row = 0; row < height(); row++) {
for (u32 column = 0; column < width(); column++)
other.at(row, column) = function(at(row, column));
}
}
void copy_to(Vector2D<T>& other) const
{
VERIFY(width() <= other.width());
VERIFY(height() <= other.height());
for (u32 row = 0; row < height(); row++) {
auto other_index = other.index_at(row, 0);
AK::TypedTransfer<T>::copy(&m_storage[index_at(row, 0)], &other[other_index], width());
}
}
template<typename OtherT>
ErrorOr<void> try_resize_to_match_other_vector2d(Vector2D<OtherT> const& other)
{
return try_resize(other.height(), other.width());
}
void reset()
{
for (size_t i = 0; i < size(); i++)
m_storage[i] = T();
}
Vector2DView<T> view(u32 top, u32 left, u32 height, u32 width)
{
VERIFY(top + height <= this->height());
VERIFY(left + width <= this->width());
return Vector2DView<T>(this, top, left, height, width);
}
private:
u32 m_height { 0 };
u32 m_width { 0 };
T* m_storage { nullptr };
};
// Block context that is kept for the lifetime of a frame.
struct FrameBlockContext {
bool is_intra_predicted() const { return ref_frames.primary == ReferenceFrameType::None; }
bool is_single_reference() const { return ref_frames.secondary == ReferenceFrameType::None; }
MotionVectorPair primary_motion_vector_pair() const { return sub_block_motion_vectors[3]; }
bool is_available { false };
bool skip_coefficients { false };
TXSize tx_size { TXSize::TX_4x4 };
PredictionMode y_mode { PredictionMode::DcPred };
Array<PredictionMode, 4> sub_modes { PredictionMode::DcPred, PredictionMode::DcPred, PredictionMode::DcPred, PredictionMode::DcPred };
InterpolationFilter interpolation_filter { InterpolationFilter::EightTap };
ReferenceFramePair ref_frames { ReferenceFrameType::None, ReferenceFrameType::None };
Array<MotionVectorPair, 4> sub_block_motion_vectors;
u8 segment_id { 0 };
};
// Block context that is kept between frames until explictly cleared.
struct PersistentBlockContext {
PersistentBlockContext()
: available(false)
{
}
PersistentBlockContext(FrameBlockContext const& frame_context)
: available(frame_context.is_available)
, ref_frames(frame_context.ref_frames)
, primary_motion_vector_pair(frame_context.primary_motion_vector_pair())
, segment_id(frame_context.segment_id)
{
}
bool available { false };
ReferenceFramePair ref_frames { ReferenceFrameType::None, ReferenceFrameType::None };
MotionVectorPair primary_motion_vector_pair {};
u8 segment_id { 0 };
};
struct SegmentFeature {
bool enabled { false };
u8 value { 0 };
};
struct ColorConfig {
u8 bit_depth { 8 };
ColorSpace color_space { ColorSpace::Bt601 };
ColorRange color_range { ColorRange::Studio };
bool subsampling_x { true };
bool subsampling_y { true };
};
struct BlockMotionVectorCandidateSet;
using BlockMotionVectorCandidates = ReferencePair<BlockMotionVectorCandidateSet>;
}

View file

@ -9,6 +9,7 @@
#include <LibGfx/Size.h>
#include <LibVideo/Color/CodingIndependentCodePoints.h>
#include "Context.h"
#include "Decoder.h"
#include "Utilities.h"

View file

@ -9,6 +9,7 @@
#include <LibGfx/Point.h>
#include <LibGfx/Size.h>
#include "Context.h"
#include "Decoder.h"
#include "Parser.h"
#include "Utilities.h"

View file

@ -16,7 +16,7 @@
#include <LibVideo/DecoderError.h>
#include "BitStream.h"
#include "Context.h"
#include "ContextStorage.h"
#include "LookupTables.h"
#include "MotionVector.h"
#include "ProbabilityTables.h"
@ -27,6 +27,11 @@ namespace Video::VP9 {
class Decoder;
struct FrameContext;
struct TileContext;
struct BlockContext;
struct MotionVectorCandidate;
class Parser {
friend class TreeParser;
friend class Decoder;

View file

@ -8,7 +8,7 @@
#pragma once
#include "BitStream.h"
#include "Context.h"
#include "ContextStorage.h"
#include "Enums.h"
#include "ProbabilityTables.h"
#include "SyntaxElementCounter.h"
@ -17,6 +17,16 @@ namespace Video::VP9 {
class Parser;
struct FrameBlockContext;
struct TokensContext {
TXSize m_tx_size;
bool m_is_uv_plane;
bool m_is_inter;
u8 m_band;
u8 m_context_index;
};
class TreeParser {
public:
// FIXME: Move or remove this class once it is unused in the header.