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VisualBuilder: Add a widget registry and a property class.
I need somewhere to centralize the knowledge about the different widget types available. And VBProperty represents a property key/value of arbitrary type (it uses a GVariant for the value.)
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11 changed files with 193 additions and 88 deletions
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@ -4,10 +4,14 @@
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#include <AK/Retainable.h>
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#include <AK/Retained.h>
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#include <AK/Weakable.h>
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#include <AK/HashMap.h>
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#include <AK/Function.h>
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#include "VBWidgetType.h"
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class GPainter;
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class GWidget;
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class VBForm;
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class VBProperty;
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enum class Direction { None, Left, UpLeft, Up, UpRight, Right, DownRight, Down, DownLeft };
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template<typename Callback>
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@ -23,22 +27,9 @@ inline void for_each_direction(Callback callback)
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callback(Direction::DownLeft);
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}
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enum class WidgetType {
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None,
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GWidget,
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GButton,
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GLabel,
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GSpinBox,
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GTextEditor,
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GProgressBar,
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GCheckBox,
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GScrollBar,
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GGroupBox,
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};
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class VBWidget : public Retainable<VBWidget>, public Weakable<VBWidget> {
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public:
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static Retained<VBWidget> create(WidgetType type, VBForm& form) { return adopt(*new VBWidget(type, form)); }
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static Retained<VBWidget> create(VBWidgetType type, VBForm& form) { return adopt(*new VBWidget(type, form)); }
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~VBWidget();
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bool is_selected() const;
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@ -51,11 +42,17 @@ public:
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GWidget* gwidget() { return m_gwidget; }
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const VBProperty* property_by_name(const String&) const;
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VBProperty* property_by_name(const String&);
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void for_each_property(Function<void(VBProperty&)>);
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protected:
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VBWidget(WidgetType, VBForm&);
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VBWidget(VBWidgetType, VBForm&);
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private:
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WidgetType m_type { WidgetType::None };
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VBWidgetType m_type { VBWidgetType::None };
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VBForm& m_form;
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GWidget* m_gwidget { nullptr };
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HashMap<String, OwnPtr<VBProperty>> m_properties;
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};
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