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LibGL: Implement glColorPointer

This commit is contained in:
Stephan Unverwerth 2021-08-13 13:16:00 +02:00 committed by Andreas Kling
parent 07b9cba6e6
commit f52f40925c
5 changed files with 33 additions and 0 deletions

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@ -1461,6 +1461,30 @@ void SoftwareGLContext::gl_vertex_pointer(GLint size, GLenum type, GLsizei strid
m_client_vertex_pointer.pointer = pointer;
}
void SoftwareGLContext::gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
{
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
RETURN_WITH_ERROR_IF(!(size == 3 || size == 4), GL_INVALID_VALUE);
RETURN_WITH_ERROR_IF(!(type == GL_BYTE
|| type == GL_UNSIGNED_BYTE
|| type == GL_SHORT
|| type == GL_UNSIGNED_SHORT
|| type == GL_INT
|| type == GL_UNSIGNED_INT
|| type == GL_FLOAT
|| type == GL_DOUBLE),
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
m_client_color_pointer.size = size;
m_client_color_pointer.type = type;
m_client_color_pointer.stride = stride;
m_client_color_pointer.pointer = pointer;
}
void SoftwareGLContext::present()
{
m_rasterizer.blit_to(*m_frontbuffer);