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	LibGfx: Implement filling paths
There are some imperfections with intersecting edges (because the main algorithm used is scanline, and that is not geared towards drawing complex shapes), however, it behaves mostly fine for normal use :^)
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					 5 changed files with 274 additions and 8 deletions
				
			
		|  | @ -37,7 +37,7 @@ class FloatRect; | |||
| 
 | ||||
| class FloatPoint { | ||||
| public: | ||||
|     FloatPoint() {} | ||||
|     FloatPoint() { } | ||||
|     FloatPoint(float x, float y) | ||||
|         : m_x(x) | ||||
|         , m_y(y) | ||||
|  | @ -112,6 +112,13 @@ public: | |||
|     } | ||||
|     FloatPoint operator+(const FloatPoint& other) const { return { m_x + other.m_x, m_y + other.m_y }; } | ||||
| 
 | ||||
|     FloatPoint& operator/=(float factor) | ||||
|     { | ||||
|         m_x /= factor; | ||||
|         m_y /= factor; | ||||
|         return *this; | ||||
|     } | ||||
| 
 | ||||
|     String to_string() const { return String::format("[%g,%g]", x(), y()); } | ||||
| 
 | ||||
|     bool is_null() const { return !m_x && !m_y; } | ||||
|  |  | |||
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