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WindowServer/GMenu: Adjust the popup position to fit the window inside the screen

Rather than passing a "top_anchored" bool. Fixes #22.
This commit is contained in:
Robin Burchell 2019-05-16 01:06:21 +02:00 committed by Andreas Kling
parent a4b0dfff43
commit f55965b5e8
9 changed files with 20 additions and 17 deletions

View file

@ -39,7 +39,7 @@ void GMenu::add_separator()
m_items.append(make<GMenuItem>(m_menu_id, GMenuItem::Separator));
}
void GMenu::popup(const Point& screen_position, bool top_anchored)
void GMenu::popup(const Point& screen_position)
{
if (!m_menu_id)
realize_menu();
@ -47,7 +47,6 @@ void GMenu::popup(const Point& screen_position, bool top_anchored)
request.type = WSAPI_ClientMessage::Type::PopupMenu;
request.menu.menu_id = m_menu_id;
request.menu.position = screen_position;
request.menu.top_anchored = top_anchored;
GEventLoop::post_message_to_server(request);
}