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WindowServer/GMenu: Adjust the popup position to fit the window inside the screen
Rather than passing a "top_anchored" bool. Fixes #22.
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9 changed files with 20 additions and 17 deletions
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@ -4,6 +4,7 @@
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#include "WSEvent.h"
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#include "WSEventLoop.h"
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#include "WSWindowManager.h"
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#include "WSScreen.h"
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#include <WindowServer/WSAPITypes.h>
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#include <WindowServer/WSClientConnection.h>
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#include <SharedGraphics/CharacterBitmap.h>
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@ -227,14 +228,21 @@ void WSMenu::close()
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menu_window()->set_visible(false);
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}
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void WSMenu::popup(const Point& position, bool top_anchored)
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void WSMenu::popup(const Point& position)
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{
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ASSERT(!is_empty());
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auto& window = ensure_menu_window();
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if (top_anchored)
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window.move_to(position);
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else
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window.move_to(position.translated(0, -window.height()));
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const int margin = 30;
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Point adjusted_pos = position;
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if (adjusted_pos.x() + window.width() >= WSScreen::the().width() - margin) {
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adjusted_pos = adjusted_pos.translated(-window.width(), 0);
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}
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if (adjusted_pos.y() + window.height() >= WSScreen::the().height() - margin) {
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adjusted_pos = adjusted_pos.translated(0, -window.height());
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}
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window.move_to(adjusted_pos);
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window.set_visible(true);
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WSWindowManager::the().set_current_menu(this);
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}
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