1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-27 14:37:45 +00:00

LibWeb: Update workarounds for the empty execution context stack

Use the new helper class to perform this workaround.
This commit is contained in:
Timothy Flynn 2023-07-06 07:43:23 -04:00 committed by Tim Flynn
parent 8ec7b4401a
commit f57310999d
7 changed files with 30 additions and 88 deletions

View file

@ -28,6 +28,7 @@
#include <LibWeb/HTML/MediaError.h>
#include <LibWeb/HTML/PotentialCORSRequest.h>
#include <LibWeb/HTML/Scripting/Environments.h>
#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
#include <LibWeb/HTML/TimeRanges.h>
#include <LibWeb/HTML/TrackEvent.h>
#include <LibWeb/HTML/VideoTrack.h>
@ -368,12 +369,8 @@ WebIDL::ExceptionOr<void> HTMLMediaElement::pause()
WebIDL::ExceptionOr<void> HTMLMediaElement::toggle_playback()
{
// FIXME: This runs from outside the context of any user script, so we do not have a running execution
// context. This pushes one to allow the promise creation hook to run.
auto& environment_settings = document().relevant_settings_object();
environment_settings.prepare_to_run_script();
ScopeGuard guard { [&] { environment_settings.clean_up_after_running_script(); } };
// AD-HOC: An execution context is required for Promise creation hooks.
TemporaryExecutionContext execution_context { document().relevant_settings_object() };
if (potentially_playing())
TRY(pause());
@ -1826,17 +1823,13 @@ void HTMLMediaElement::resolve_pending_play_promises(ReadonlySpan<JS::NonnullGCP
{
auto& realm = this->realm();
// FIXME: This AO runs from the media element task queue, at which point we do not have a running execution
// context. This pushes one to allow the promise resolving hook to run.
auto& environment_settings = document().relevant_settings_object();
environment_settings.prepare_to_run_script();
// AD-HOC: An execution context is required for Promise resolving hooks.
TemporaryExecutionContext execution_context { document().relevant_settings_object() };
// To resolve pending play promises for a media element with a list of promises promises, the user agent
// must resolve each promise in promises with undefined.
for (auto const& promise : promises)
WebIDL::resolve_promise(realm, promise, JS::js_undefined());
environment_settings.clean_up_after_running_script();
}
// https://html.spec.whatwg.org/multipage/media.html#reject-pending-play-promises
@ -1844,17 +1837,13 @@ void HTMLMediaElement::reject_pending_play_promises(ReadonlySpan<JS::NonnullGCPt
{
auto& realm = this->realm();
// FIXME: This AO runs from the media element task queue, at which point we do not have a running execution
// context. This pushes one to allow the promise rejection hook to run.
auto& environment_settings = document().relevant_settings_object();
environment_settings.prepare_to_run_script();
// AD-HOC: An execution context is required for Promise rejection hooks.
TemporaryExecutionContext execution_context { document().relevant_settings_object() };
// To reject pending play promises for a media element with a list of promise promises and an exception name
// error, the user agent must reject each promise in promises with error.
for (auto const& promise : promises)
WebIDL::reject_promise(realm, promise, error);
environment_settings.clean_up_after_running_script();
}
WebIDL::ExceptionOr<void> HTMLMediaElement::handle_keydown(Badge<Web::EventHandler>, KeyCode key)

View file

@ -19,6 +19,7 @@
#include <LibWeb/HTML/Scripting/Environments.h>
#include <LibWeb/HTML/Scripting/Fetching.h>
#include <LibWeb/HTML/Scripting/ModuleScript.h>
#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/Infra/Strings.h>
#include <LibWeb/Loader/LoadRequest.h>
@ -568,9 +569,7 @@ void fetch_descendants_of_and_link_a_module_script(JavaScriptModuleScript& modul
return;
}
// FIXME: This is an ad-hoc hack to make sure that there's an execution context on the VM stack in case linking throws an exception.
auto& vm = fetch_client_settings_object.vm();
vm.push_execution_context(fetch_client_settings_object.realm_execution_context());
TemporaryExecutionContext execution_context { fetch_client_settings_object };
// FIXME: 2. Let parse error be the result of finding the first parse error given result.
@ -591,9 +590,6 @@ void fetch_descendants_of_and_link_a_module_script(JavaScriptModuleScript& modul
TODO();
}
// FIXME: This undoes the ad-hoc hack above.
vm.pop_execution_context();
// 5. Run onComplete given result.
on_complete(result);
});