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LibWeb: Update workarounds for the empty execution context stack
Use the new helper class to perform this workaround.
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7 changed files with 30 additions and 88 deletions
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@ -28,6 +28,7 @@
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#include <LibWeb/HTML/MediaError.h>
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#include <LibWeb/HTML/PotentialCORSRequest.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
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#include <LibWeb/HTML/TimeRanges.h>
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#include <LibWeb/HTML/TrackEvent.h>
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#include <LibWeb/HTML/VideoTrack.h>
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@ -368,12 +369,8 @@ WebIDL::ExceptionOr<void> HTMLMediaElement::pause()
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WebIDL::ExceptionOr<void> HTMLMediaElement::toggle_playback()
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{
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// FIXME: This runs from outside the context of any user script, so we do not have a running execution
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// context. This pushes one to allow the promise creation hook to run.
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auto& environment_settings = document().relevant_settings_object();
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environment_settings.prepare_to_run_script();
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ScopeGuard guard { [&] { environment_settings.clean_up_after_running_script(); } };
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// AD-HOC: An execution context is required for Promise creation hooks.
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TemporaryExecutionContext execution_context { document().relevant_settings_object() };
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if (potentially_playing())
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TRY(pause());
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@ -1826,17 +1823,13 @@ void HTMLMediaElement::resolve_pending_play_promises(ReadonlySpan<JS::NonnullGCP
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{
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auto& realm = this->realm();
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// FIXME: This AO runs from the media element task queue, at which point we do not have a running execution
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// context. This pushes one to allow the promise resolving hook to run.
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auto& environment_settings = document().relevant_settings_object();
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environment_settings.prepare_to_run_script();
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// AD-HOC: An execution context is required for Promise resolving hooks.
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TemporaryExecutionContext execution_context { document().relevant_settings_object() };
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// To resolve pending play promises for a media element with a list of promises promises, the user agent
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// must resolve each promise in promises with undefined.
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for (auto const& promise : promises)
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WebIDL::resolve_promise(realm, promise, JS::js_undefined());
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environment_settings.clean_up_after_running_script();
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}
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// https://html.spec.whatwg.org/multipage/media.html#reject-pending-play-promises
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@ -1844,17 +1837,13 @@ void HTMLMediaElement::reject_pending_play_promises(ReadonlySpan<JS::NonnullGCPt
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{
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auto& realm = this->realm();
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// FIXME: This AO runs from the media element task queue, at which point we do not have a running execution
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// context. This pushes one to allow the promise rejection hook to run.
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auto& environment_settings = document().relevant_settings_object();
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environment_settings.prepare_to_run_script();
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// AD-HOC: An execution context is required for Promise rejection hooks.
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TemporaryExecutionContext execution_context { document().relevant_settings_object() };
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// To reject pending play promises for a media element with a list of promise promises and an exception name
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// error, the user agent must reject each promise in promises with error.
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for (auto const& promise : promises)
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WebIDL::reject_promise(realm, promise, error);
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environment_settings.clean_up_after_running_script();
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}
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WebIDL::ExceptionOr<void> HTMLMediaElement::handle_keydown(Badge<Web::EventHandler>, KeyCode key)
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