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LibJS+LibUnicode: Convert UnicodeLocale to link with weak symbols

This commit is contained in:
Timothy Flynn 2022-01-04 12:22:25 -05:00 committed by Linus Groh
parent cf8e11a562
commit f576142fe8
6 changed files with 68 additions and 148 deletions

View file

@ -11,7 +11,6 @@
#include <LibUnicode/CharacterTypes.h>
#include <LibUnicode/DateTimeFormat.h>
#include <LibUnicode/Locale.h>
#include <LibUnicode/UnicodeSymbols.h>
namespace Unicode {
@ -568,8 +567,6 @@ void canonicalize_unicode_extension_values(StringView key, String& value, bool r
static void transform_unicode_locale_id_to_canonical_syntax(LocaleID& locale_id)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
auto canonicalize_language = [&](LanguageID& language_id, bool force_lowercase) {
language_id.language = language_id.language->to_lowercase();
if (language_id.script.has_value())
@ -579,7 +576,7 @@ static void transform_unicode_locale_id_to_canonical_syntax(LocaleID& locale_id)
for (auto& variant : language_id.variants)
variant = variant.to_lowercase();
symbols.resolve_complex_language_aliases(language_id);
resolve_complex_language_aliases(language_id);
if (auto alias = resolve_language_alias(*language_id.language); alias.has_value()) {
auto language_alias = parse_unicode_language_id(*alias);
@ -601,7 +598,7 @@ static void transform_unicode_locale_id_to_canonical_syntax(LocaleID& locale_id)
if (language_id.region.has_value()) {
if (auto alias = resolve_territory_alias(*language_id.region); alias.has_value())
language_id.region = resolve_most_likely_territory(language_id, *alias);
language_id.region = resolve_most_likely_territory_alias(language_id, *alias);
}
quick_sort(language_id.variants);
@ -744,49 +741,41 @@ bool is_locale_available(StringView locale)
return locale_from_string(locale).has_value();
}
Optional<Locale> locale_from_string(StringView locale)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.locale_from_string(locale);
}
Optional<StringView> get_locale_language_mapping(StringView locale, StringView language)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.get_locale_language_mapping(locale, language);
}
Optional<StringView> get_locale_territory_mapping(StringView locale, StringView territory)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.get_locale_territory_mapping(locale, territory);
}
Optional<StringView> get_locale_script_mapping(StringView locale, StringView script)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.get_locale_script_tag_mapping(locale, script);
}
Optional<Locale> __attribute__((weak)) locale_from_string(StringView) { return {}; }
Optional<Language> __attribute__((weak)) language_from_string(StringView) { return {}; }
Optional<Territory> __attribute__((weak)) territory_from_string(StringView) { return {}; }
Optional<ScriptTag> __attribute__((weak)) script_tag_from_string(StringView) { return {}; }
Optional<Currency> __attribute__((weak)) currency_from_string(StringView) { return {}; }
Optional<Key> __attribute__((weak)) key_from_string(StringView) { return {}; }
Optional<ListPatternType> __attribute__((weak)) list_pattern_type_from_string(StringView) { return {}; }
Optional<ListPatternStyle> __attribute__((weak)) list_pattern_style_from_string(StringView) { return {}; }
Optional<StringView> __attribute__((weak)) get_locale_language_mapping(StringView, StringView) { return {}; }
Optional<StringView> __attribute__((weak)) get_locale_territory_mapping(StringView, StringView) { return {}; }
Optional<StringView> __attribute__((weak)) get_locale_script_mapping(StringView, StringView) { return {}; }
Optional<StringView> __attribute__((weak)) get_locale_long_currency_mapping(StringView, StringView) { return {}; }
Optional<StringView> __attribute__((weak)) get_locale_short_currency_mapping(StringView, StringView) { return {}; }
Optional<StringView> __attribute__((weak)) get_locale_narrow_currency_mapping(StringView, StringView) { return {}; }
Optional<StringView> __attribute__((weak)) get_locale_numeric_currency_mapping(StringView, StringView) { return {}; }
Optional<StringView> get_locale_currency_mapping(StringView locale, StringView currency, Style style)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
switch (style) {
case Style::Long:
return symbols.get_locale_long_currency_mapping(locale, currency);
return get_locale_long_currency_mapping(locale, currency);
case Style::Short:
return symbols.get_locale_short_currency_mapping(locale, currency);
return get_locale_short_currency_mapping(locale, currency);
case Style::Narrow:
return symbols.get_locale_narrow_currency_mapping(locale, currency);
return get_locale_narrow_currency_mapping(locale, currency);
case Style::Numeric:
return symbols.get_locale_numeric_currency_mapping(locale, currency);
return get_locale_numeric_currency_mapping(locale, currency);
default:
VERIFY_NOT_REACHED();
}
}
Vector<StringView> get_locale_key_mapping(StringView locale, StringView keyword)
Optional<StringView> __attribute__((weak)) get_locale_key_mapping(StringView, StringView) { return {}; }
Vector<StringView> get_locale_key_mapping_list(StringView locale, StringView keyword)
{
if (keyword == "hc"sv) {
auto hour_cycles = get_locale_hour_cycles(locale);
@ -800,55 +789,20 @@ Vector<StringView> get_locale_key_mapping(StringView locale, StringView keyword)
return values;
}
static auto const& symbols = Detail::Symbols::ensure_loaded();
if (auto values = symbols.get_locale_key_mapping(locale, keyword); values.has_value())
if (auto values = get_locale_key_mapping(locale, keyword); values.has_value())
return values->split_view(',');
return {};
}
Optional<ListPatterns> get_locale_list_patterns(StringView locale, StringView type, StringView style)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.get_locale_list_pattern_mapping(locale, type, style);
}
Optional<StringView> resolve_language_alias(StringView language)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.resolve_language_alias(language);
}
Optional<StringView> resolve_territory_alias(StringView territory)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.resolve_territory_alias(territory);
}
Optional<StringView> resolve_script_tag_alias(StringView script_tag)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.resolve_script_tag_alias(script_tag);
}
Optional<StringView> resolve_variant_alias(StringView variant)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.resolve_variant_alias(variant);
}
Optional<StringView> resolve_subdivision_alias(StringView subdivision)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.resolve_subdivision_alias(subdivision);
}
Optional<LanguageID> add_likely_subtags(LanguageID const& language_id)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
return symbols.add_likely_subtags(language_id);
}
Optional<ListPatterns> __attribute__((weak)) get_locale_list_patterns(StringView, StringView, StringView) { return {}; }
Optional<StringView> __attribute__((weak)) resolve_language_alias(StringView) { return {}; }
Optional<StringView> __attribute__((weak)) resolve_territory_alias(StringView) { return {}; }
Optional<StringView> __attribute__((weak)) resolve_script_tag_alias(StringView) { return {}; }
Optional<StringView> __attribute__((weak)) resolve_variant_alias(StringView) { return {}; }
Optional<StringView> __attribute__((weak)) resolve_subdivision_alias(StringView) { return {}; }
void __attribute__((weak)) resolve_complex_language_aliases(LanguageID&) { }
Optional<LanguageID> __attribute__((weak)) add_likely_subtags(LanguageID const&) { return {}; }
Optional<LanguageID> remove_likely_subtags(LanguageID const& language_id)
{
@ -892,13 +846,14 @@ Optional<LanguageID> remove_likely_subtags(LanguageID const& language_id)
return return_language_and_variants(maximized.release_value(), move(variants));
}
String resolve_most_likely_territory(LanguageID const& language_id, StringView territory_alias)
Optional<String> __attribute__((weak)) resolve_most_likely_territory(LanguageID const&) { return {}; }
String resolve_most_likely_territory_alias(LanguageID const& language_id, StringView territory_alias)
{
static auto const& symbols = Detail::Symbols::ensure_loaded();
auto aliases = territory_alias.split_view(' ');
if (aliases.size() > 1) {
auto territory = symbols.resolve_most_likely_territory(language_id);
auto territory = resolve_most_likely_territory(language_id);
if (territory.has_value() && aliases.contains_slow(*territory))
return territory.release_value();
}