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HexEditor: Paint byte characters with correct width
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@ -636,7 +636,7 @@ void HexEditor::paint_event(GUI::PaintEvent& event)
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Gfx::IntRect hex_display_rect_high_nibble {
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frame_thickness() + offset_margin_width() + column * cell_width() + 2 * m_padding,
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frame_thickness() + m_padding + row * line_height(),
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cell_width() / 2,
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character_width(),
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line_height() - m_line_spacing
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};
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