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https://github.com/RGBCube/serenity
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WindowServer: Fix picking new active window after destroy
We need to mark windows as destroyed and not consider them when picking a new active window. Fixes lost focus after closing some windows.
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parent
603c17262c
commit
f591157eb8
4 changed files with 29 additions and 7 deletions
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@ -260,7 +260,9 @@ void WindowManager::remove_window(Window& window)
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{
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window.invalidate();
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m_windows_in_order.remove(&window);
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if (window.is_active())
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auto* active = active_window();
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auto* active_input = active_input_window();
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if (active == &window || active_input == &window || (active && window.is_descendant_of(*active)) || (active_input && active_input != active && window.is_descendant_of(*active_input)))
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pick_new_active_window(&window);
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if (m_switcher.is_visible() && window.type() != WindowType::WindowSwitcher)
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m_switcher.refresh();
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@ -412,7 +414,10 @@ bool WindowManager::pick_new_active_window(Window* previous_active)
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bool new_window_picked = false;
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Window* first_candidate = nullptr;
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for_each_visible_window_of_type_from_front_to_back(WindowType::Normal, [&](Window& candidate) {
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first_candidate = &candidate;
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if (candidate.is_destroyed())
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return IterationDecision::Continue;
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if (previous_active != first_candidate)
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first_candidate = &candidate;
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if ((!previous_active && !candidate.is_accessory()) || (previous_active && !candidate.is_accessory_of(*previous_active))) {
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set_active_window(&candidate);
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new_window_picked = true;
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@ -1167,10 +1172,10 @@ void WindowManager::set_active_window(Window* window, bool make_input)
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window = modal_window;
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make_input = true;
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}
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}
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if (window && !window_type_can_become_active(window->type()))
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return;
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if (!window_type_can_become_active(window->type()))
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return;
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}
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auto* new_active_input_window = window;
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if (window && window->is_accessory()) {
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