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LibGL: Implement glOrtho and underlying functions
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@ -65,3 +65,8 @@ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLd
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{
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g_gl_context->gl_frustum(left, right, bottom, top, nearVal, farVal);
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}
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void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal)
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{
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g_gl_context->gl_ortho(left, right, bottom, top, nearVal, farVal);
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}
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