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	WindowServer: Listen for muted state changes from AudioServer
Now the menu audio icon updates between muted/unmuted when anything in the system changes the muted state. :^)
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					 1 changed files with 10 additions and 5 deletions
				
			
		|  | @ -10,6 +10,15 @@ | |||
| WSMenuManager::WSMenuManager() | ||||
| { | ||||
|     m_audio_client = make<AClientConnection>(); | ||||
|     m_audio_client->on_muted_state_change = [this](bool muted) { | ||||
|         if (m_audio_muted == muted) | ||||
|             return; | ||||
|         m_audio_muted = muted; | ||||
|         if (m_window) { | ||||
|             draw(); | ||||
|             m_window->invalidate(); | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     m_unmuted_bitmap = GraphicsBitmap::load_from_file("/res/icons/audio-unmuted.png"); | ||||
|     m_muted_bitmap = GraphicsBitmap::load_from_file("/res/icons/audio-muted.png"); | ||||
|  | @ -153,11 +162,7 @@ void WSMenuManager::event(CEvent& event) | |||
|         if (mouse_event.type() == WSEvent::MouseDown | ||||
|             && mouse_event.button() == MouseButton::Left | ||||
|             && m_audio_rect.contains(mouse_event.position())) { | ||||
| 
 | ||||
|             // FIXME: This should listen for notifications from the AudioServer, once those actually exist.
 | ||||
|             //        Right now, we won't notice if another program changes the AudioServer muted state.
 | ||||
|             m_audio_muted = !m_audio_muted; | ||||
|             m_audio_client->set_muted(m_audio_muted); | ||||
|             m_audio_client->set_muted(!m_audio_muted); | ||||
|             draw(); | ||||
|             m_window->invalidate(); | ||||
|         } | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling