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https://github.com/RGBCube/serenity
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Optimize the Painter::blit() loop a bit. ~3% fewer cycles, I'll take it.
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parent
7750e6952b
commit
f651405694
4 changed files with 22 additions and 15 deletions
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@ -226,9 +226,15 @@ void Painter::blit(const Point& position, const GraphicsBitmap& source)
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Rect dst_rect(position, source.size());
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dst_rect.intersect(m_clip_rect);
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for (int y = 0; y < dst_rect.height(); ++y) {
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auto* dst_scanline = m_target->scanline(position.y() + y);
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auto* src_scanline = source.scanline(y);
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fast_dword_copy(dst_scanline + dst_rect.x(), src_scanline + (dst_rect.x() - position.x()), dst_rect.width());
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RGBA32* dst = m_target->scanline(position.y()) + dst_rect.x();
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const RGBA32* src= source.scanline(0) + (dst_rect.x() - position.x());
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const unsigned dst_skip = m_target->width();
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const unsigned src_skip = source.width();
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for (int i = dst_rect.height() - 1; i >= 0; --i) {
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fast_dword_copy(dst, src, dst_rect.width());
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dst += dst_skip;
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src += src_skip;
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}
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}
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