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LibWeb: Implement CanvasRenderingContext2D.createPattern()
This is a first pass at implementing CRC2D.createPattern() and the associated CanvasPattern object. This implementation only works for a few of the required image sources [like CRC2D.drawImage()], and does not yet support transforms. Other than that it supports everything else (which is mainly the various repeat modes).
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#import <HTML/CanvasGradient.idl>
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#import <HTML/CanvasPattern.idl>
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#import <HTML/HTMLCanvasElement.idl>
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#import <HTML/HTMLImageElement.idl>
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// https://html.spec.whatwg.org/multipage/canvas.html#canvasfillstrokestyles
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interface mixin CanvasFillStrokeStyles {
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// FIXME: Should be `(DOMString or CanvasGradient or CanvasPattern)`
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attribute (DOMString or CanvasGradient) strokeStyle;
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// FIXME: Should be `(DOMString or CanvasGradient or CanvasPattern)`
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attribute (DOMString or CanvasGradient) fillStyle;
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attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle;
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attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle;
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CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
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CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
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CanvasGradient createConicGradient(double startAngle, double x, double y);
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// FIXME: CanvasPattern? createPattern(CanvasImageSource image, [LegacyNullToEmptyString] DOMString repetition);
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// FIXME: 'image' should be a CanvasImageSource
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CanvasPattern? createPattern((HTMLImageElement or HTMLCanvasElement) image, [LegacyNullToEmptyString] DOMString repetition);
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};
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