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LibGUI: Allow Buttons to set themselves as default

Several apps were implementing this behavior ad hoc. This provides
a standard API as well as a comfy visual cue for default return key
behavior.
This commit is contained in:
thankyouverycool 2022-01-24 14:22:02 -05:00 committed by Andreas Kling
parent aefe3ef539
commit f77ac3a73c
6 changed files with 42 additions and 10 deletions

View file

@ -10,6 +10,7 @@
#include <LibGUI/Button.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Window.h>
#include <LibGfx/Font.h>
#include <LibGfx/Palette.h>
#include <LibGfx/StylePainter.h>
@ -25,6 +26,16 @@ Button::Button(String text)
set_fixed_height(22);
set_focus_policy(GUI::FocusPolicy::StrongFocus);
on_focus_change = [this](bool has_focus, auto) {
if (!is_default())
return;
if (!has_focus && is<Button>(window()->focused_widget()))
m_another_button_has_focus = true;
else
m_another_button_has_focus = false;
update();
};
REGISTER_ENUM_PROPERTY(
"button_style", button_style, set_button_style, Gfx::ButtonStyle,
{ Gfx::ButtonStyle::Normal, "Normal" },
@ -46,7 +57,7 @@ void Button::paint_event(PaintEvent& event)
bool paint_pressed = is_being_pressed() || (m_menu && m_menu->is_visible());
Gfx::StylePainter::paint_button(painter, rect(), palette(), m_button_style, paint_pressed, is_hovered(), is_checked(), is_enabled(), is_focused());
Gfx::StylePainter::paint_button(painter, rect(), palette(), m_button_style, paint_pressed, is_hovered(), is_checked(), is_enabled(), is_focused(), is_default() & !another_button_has_focus());
if (text().is_empty() && !m_icon)
return;
@ -193,4 +204,19 @@ void Button::mousemove_event(MouseEvent& event)
AbstractButton::mousemove_event(event);
}
bool Button::is_default() const
{
if (!window())
return false;
return this == window()->default_return_key_widget();
}
void Button::set_default(bool default_button)
{
deferred_invoke([this, default_button] {
VERIFY(window());
window()->set_default_return_key_widget(default_button ? this : nullptr);
});
}
}

View file

@ -48,6 +48,11 @@ public:
void set_menu(RefPtr<GUI::Menu>);
bool is_default() const;
void set_default(bool);
bool another_button_has_focus() const { return m_another_button_has_focus; }
protected:
explicit Button(String text = {});
virtual void mousedown_event(MouseEvent&) override;
@ -61,6 +66,7 @@ private:
Gfx::TextAlignment m_text_alignment { Gfx::TextAlignment::Center };
WeakPtr<Action> m_action;
int m_icon_spacing { 4 };
bool m_another_button_has_focus { false };
};
}

View file

@ -93,7 +93,7 @@ void ClassicStylePainter::paint_tab_button(Painter& painter, IntRect const& rect
}
}
static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette const& palette, ButtonStyle style, bool pressed, bool checked, bool hovered, bool enabled, bool focused)
static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette const& palette, ButtonStyle style, bool pressed, bool checked, bool hovered, bool enabled, bool focused, bool default_button)
{
Color button_color = palette.button();
Color highlight_color = palette.threed_highlight();
@ -111,7 +111,7 @@ static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette co
PainterStateSaver saver(painter);
auto rect = a_rect;
if (focused) {
if (focused || default_button) {
painter.draw_rect(a_rect, palette.threed_shadow2());
rect.shrink(2, 2);
}
@ -165,10 +165,10 @@ static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette co
}
}
void ClassicStylePainter::paint_button(Painter& painter, IntRect const& rect, Palette const& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused)
void ClassicStylePainter::paint_button(Painter& painter, IntRect const& rect, Palette const& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused, bool default_button)
{
if (button_style == ButtonStyle::Normal || button_style == ButtonStyle::ThickCap)
return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused);
return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused, default_button);
if (button_style == ButtonStyle::Coolbar && !enabled)
return;

View file

@ -15,7 +15,7 @@ namespace Gfx {
class ClassicStylePainter : public BaseStylePainter {
public:
virtual void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false) override;
virtual void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false, bool default_button = false) override;
virtual void paint_tab_button(Painter&, IntRect const&, Palette const&, bool active, bool hovered, bool enabled, bool top, bool in_active_window) override;
virtual void paint_frame(Painter&, IntRect const&, Palette const&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) override;
virtual void paint_window_frame(Painter&, IntRect const&, Palette const&) override;

View file

@ -23,9 +23,9 @@ void StylePainter::paint_tab_button(Painter& painter, const IntRect& rect, const
current().paint_tab_button(painter, rect, palette, active, hovered, enabled, top, in_active_window);
}
void StylePainter::paint_button(Painter& painter, const IntRect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused)
void StylePainter::paint_button(Painter& painter, const IntRect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused, bool default_button)
{
current().paint_button(painter, rect, palette, button_style, pressed, hovered, checked, enabled, focused);
current().paint_button(painter, rect, palette, button_style, pressed, hovered, checked, enabled, focused, default_button);
}
void StylePainter::paint_frame(Painter& painter, const IntRect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)

View file

@ -37,7 +37,7 @@ class BaseStylePainter {
public:
virtual ~BaseStylePainter() { }
virtual void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false) = 0;
virtual void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false, bool default_button = false) = 0;
virtual void paint_tab_button(Painter&, IntRect const&, Palette const&, bool active, bool hovered, bool enabled, bool top, bool in_active_window) = 0;
virtual void paint_frame(Painter&, IntRect const&, Palette const&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) = 0;
virtual void paint_window_frame(Painter&, IntRect const&, Palette const&) = 0;
@ -56,7 +56,7 @@ public:
static BaseStylePainter& current();
// FIXME: These are here for API compatibility, we should probably remove them and move BaseStylePainter into here
static void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false);
static void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false, bool default_button = false);
static void paint_tab_button(Painter&, IntRect const&, Palette const&, bool active, bool hovered, bool enabled, bool top, bool in_active_window);
static void paint_frame(Painter&, IntRect const&, Palette const&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false);
static void paint_window_frame(Painter&, IntRect const&, Palette const&);