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LibSoftGPU: Remove GLenum used for selecting rendered primitive type
This removes the last reference to LibGL from LibSoftGPU. The GLenum has been replaced by our own enum.
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parent
de0069188f
commit
f7c40b25ac
3 changed files with 34 additions and 10 deletions
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@ -498,7 +498,7 @@ Device::Device(const Gfx::IntSize& min_size)
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m_options.scissor_box = m_render_target->rect();
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}
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void Device::draw_primitives(GLenum primitive_type, FloatMatrix4x4 const& transform, FloatMatrix4x4 const& texture_matrix, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units)
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void Device::draw_primitives(PrimitiveType primitive_type, FloatMatrix4x4 const& transform, FloatMatrix4x4 const& texture_matrix, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units)
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{
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// At this point, the user has effectively specified that they are done with defining the geometry
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// of what they want to draw. We now need to do a few things (https://www.khronos.org/opengl/wiki/Rendering_Pipeline_Overview):
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@ -517,7 +517,7 @@ void Device::draw_primitives(GLenum primitive_type, FloatMatrix4x4 const& transf
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m_processed_triangles.clear_with_capacity();
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// Let's construct some triangles
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if (primitive_type == GL_TRIANGLES) {
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if (primitive_type == PrimitiveType::Triangles) {
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Triangle triangle;
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for (size_t i = 0; i < vertices.size(); i += 3) {
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triangle.vertices[0] = vertices.at(i);
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@ -526,7 +526,7 @@ void Device::draw_primitives(GLenum primitive_type, FloatMatrix4x4 const& transf
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m_triangle_list.append(triangle);
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}
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} else if (primitive_type == GL_QUADS) {
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} else if (primitive_type == PrimitiveType::Quads) {
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// We need to construct two triangles to form the quad
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Triangle triangle;
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VERIFY(vertices.size() % 4 == 0);
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@ -543,7 +543,7 @@ void Device::draw_primitives(GLenum primitive_type, FloatMatrix4x4 const& transf
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triangle.vertices[2] = vertices.at(i);
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m_triangle_list.append(triangle);
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}
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} else if (primitive_type == GL_TRIANGLE_FAN || primitive_type == GL_POLYGON) {
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} else if (primitive_type == PrimitiveType::TriangleFan) {
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Triangle triangle;
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triangle.vertices[0] = vertices.at(0); // Root vertex is always the vertex defined first
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@ -553,7 +553,7 @@ void Device::draw_primitives(GLenum primitive_type, FloatMatrix4x4 const& transf
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triangle.vertices[2] = vertices.at(i + 1);
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m_triangle_list.append(triangle);
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}
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} else if (primitive_type == GL_TRIANGLE_STRIP) {
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} else if (primitive_type == PrimitiveType::TriangleStrip) {
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Triangle triangle;
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for (size_t i = 0; i < vertices.size() - 2; i++) {
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triangle.vertices[0] = vertices.at(i);
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