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Tear out or duplicate what's unique for WindowServer from Widgets.
This turned into a huge refactoring that somehow also includes making locks recursive/reentrant.
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parent
e655aebd70
commit
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30 changed files with 757 additions and 308 deletions
40
WindowServer/WSEventLoop.h
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40
WindowServer/WSEventLoop.h
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#pragma once
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#include "WSEvent.h"
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#include <AK/Lock.h>
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#include <AK/OwnPtr.h>
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#include <AK/Vector.h>
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class WSEventReceiver;
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class Process;
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class WSEventLoop {
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public:
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WSEventLoop();
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~WSEventLoop();
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int exec();
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void post_event(WSEventReceiver* receiver, OwnPtr<WSEvent>&&);
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static WSEventLoop& the();
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static void initialize();
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bool running() const { return m_running; }
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Process& server_process() { return *m_server_process; }
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private:
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void waitForEvent();
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SpinLock m_lock;
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struct QueuedEvent {
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WSEventReceiver* receiver { nullptr };
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OwnPtr<WSEvent> event;
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};
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Vector<QueuedEvent> m_queued_events;
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Process* m_server_process { nullptr };
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bool m_running { false };
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};
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