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https://github.com/RGBCube/serenity
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Tear out or duplicate what's unique for WindowServer from Widgets.
This turned into a huge refactoring that somehow also includes making locks recursive/reentrant.
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30 changed files with 757 additions and 308 deletions
25
WindowServer/main.cpp
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25
WindowServer/main.cpp
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#include "Process.h"
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#include <Widgets/Font.h>
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#include <WindowServer/WSFrameBuffer.h>
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#include <WindowServer/WSWindowManager.h>
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#include <WindowServer/WSEventLoop.h>
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#include <WindowServer/WSWindow.h>
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// NOTE: This actually runs as a kernel process.
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// I'd like to change this eventually.
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void WindowServer_main()
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{
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auto info = current->get_display_info();
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dbgprintf("Screen is %ux%ux%ubpp\n", info.width, info.height, info.bpp);
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WSFrameBuffer framebuffer((dword*)info.framebuffer, info.width, info.height);
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WSWindowManager::the();
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dbgprintf("Entering WindowServer main loop.\n");
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WSEventLoop::the().exec();
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ASSERT_NOT_REACHED();
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}
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