mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 09:38:11 +00:00
Tear out or duplicate what's unique for WindowServer from Widgets.
This turned into a huge refactoring that somehow also includes making locks recursive/reentrant.
This commit is contained in:
parent
e655aebd70
commit
f7ca6d254d
30 changed files with 757 additions and 308 deletions
102
AK/Lock.h
102
AK/Lock.h
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@ -2,13 +2,14 @@
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#include "Assertions.h"
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#include "Types.h"
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#ifdef SERENITY
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#include "i386.h"
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int sched_yield();
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#else
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#include <sched.h>
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typedef int InterruptDisabler;
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class Process;
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extern Process* current;
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#ifndef KERNEL
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#error This thing is kernel-only right now.
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#endif
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//#define DEBUG_LOCKS
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@ -30,70 +31,75 @@ static inline dword CAS(volatile dword* mem, dword newval, dword oldval)
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return ret;
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}
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// FIXME: Rename to YieldingLock?
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// FIXME: Rename to YieldingLock? RecursiveLock? Maybe just Lock?
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class SpinLock {
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public:
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SpinLock() { }
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~SpinLock() { }
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ALWAYS_INLINE void lock(const char* func = nullptr)
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{
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(void)func;
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#ifdef DEBUG_LOCKS
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{
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InterruptDisabler dis;
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log_try_lock(func);
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}
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#endif
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for (;;) {
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if (CAS(&m_lock, 1, 0) == 0) {
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#ifdef DEBUG_LOCKS
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InterruptDisabler dis;
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log_locked(func);
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#endif
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return;
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}
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sched_yield();
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}
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}
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void lock();
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void unlock();
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ALWAYS_INLINE void unlock(const char* func = nullptr)
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{
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(void)func;
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// barrier();
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ASSERT(m_lock);
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m_lock = 0;
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#ifdef DEBUG_LOCKS
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InterruptDisabler dis;
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log_unlocked(func);
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#endif
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}
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void init()
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{
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m_lock = 0;
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}
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const Process* holder() const { return m_holder; }
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private:
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volatile dword m_lock { 0 };
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dword m_level { 0 };
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Process* m_holder { nullptr };
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};
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class Locker {
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public:
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ALWAYS_INLINE explicit Locker(SpinLock& l, const char* func) : m_lock(l), m_func(func) { lock(); }
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ALWAYS_INLINE explicit Locker(SpinLock& l) : m_lock(l) { lock(); }
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ALWAYS_INLINE ~Locker() { unlock(); }
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ALWAYS_INLINE void unlock() { m_lock.unlock(m_func); }
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ALWAYS_INLINE void lock() { m_lock.lock(m_func); }
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ALWAYS_INLINE void unlock() { m_lock.unlock(); }
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ALWAYS_INLINE void lock() { m_lock.lock(); }
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private:
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SpinLock& m_lock;
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const char* m_func { nullptr };
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};
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#define LOCKER(lock) Locker locker(lock, __FUNCTION__)
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inline void SpinLock::lock()
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{
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for (;;) {
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if (CAS(&m_lock, 1, 0) == 0) {
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if (!m_holder || m_holder == current) {
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m_holder = current;
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++m_level;
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memory_barrier();
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m_lock = 0;
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return;
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}
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m_lock = 0;
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}
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sched_yield();
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}
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}
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inline void SpinLock::unlock()
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{
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for (;;) {
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if (CAS(&m_lock, 1, 0) == 0) {
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ASSERT(m_holder == current);
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ASSERT(m_level);
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--m_level;
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if (m_level) {
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memory_barrier();
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m_lock = 0;
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return;
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}
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m_holder = nullptr;
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memory_barrier();
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m_lock = 0;
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return;
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}
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sched_yield();
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}
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}
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#define LOCKER(lock) Locker locker(lock)
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}
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using AK::SpinLock;
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using AK::Locker;
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@ -30,7 +30,7 @@ KERNEL_OBJS = \
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ELFLoader.o \
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KSyms.o \
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PS2MouseDevice.o \
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WindowServer.o
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GUIEventDevice.o
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VFS_OBJS = \
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../VirtualFileSystem/DiskDevice.o \
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../VirtualFileSystem/FileDescriptor.o \
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../VirtualFileSystem/SyntheticFileSystem.o
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WIDGETS_OBJS = \
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../Widgets/Window.o \
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../Widgets/Painter.o \
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../Widgets/WindowManager.o \
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../Widgets/FrameBuffer.o \
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../Widgets/GraphicsBitmap.o \
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../Widgets/Object.o \
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WINDOWSERVER_OBJS = \
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../Widgets/Rect.o \
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../Widgets/Widget.o \
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../Widgets/Painter.o \
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../Widgets/Font.o \
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../Widgets/Color.o \
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../Widgets/CharacterBitmap.o \
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../Widgets/EventLoop.o \
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../Widgets/AbstractScreen.o \
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../Widgets/GUIEventDevice.o \
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../Widgets/GraphicsBitmap.o \
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../WindowServer/WSEventReceiver.o \
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../WindowServer/WSEventLoop.o \
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../WindowServer/WSWindow.o \
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../WindowServer/WSWindowManager.o \
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../WindowServer/WSFrameBuffer.o \
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../WindowServer/WSScreen.o \
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../WindowServer/main.o
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AK_OBJS = \
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../AK/String.o \
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../AK/StringBuilder.o \
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../AK/FileSystemPath.o
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OBJS = $(KERNEL_OBJS) $(VFS_OBJS) $(AK_OBJS) $(WIDGETS_OBJS)
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OBJS = $(KERNEL_OBJS) $(VFS_OBJS) $(AK_OBJS) $(WINDOWSERVER_OBJS)
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NASM = nasm
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KERNEL = kernel
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@ -18,7 +18,7 @@
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#include "Scheduler.h"
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#include "FIFO.h"
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#include "KSyms.h"
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#include <Widgets/Window.h>
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#include <WindowServer/WSWindow.h>
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#include "MasterPTY.h"
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//#define DEBUG_IO
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@ -19,8 +19,7 @@ class PageDirectory;
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class Region;
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class VMObject;
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class Zone;
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class Window;
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class Widget;
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class WSWindow;
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#define COOL_GLOBALS
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#ifdef COOL_GLOBALS
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class Process : public InlineLinkedListNode<Process> {
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friend class InlineLinkedListNode<Process>;
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friend class WindowManager; // FIXME: Make a better API for allocate_region().
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friend class WSWindowManager; // FIXME: Make a better API for allocate_region().
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friend class GraphicsBitmap; // FIXME: Make a better API for allocate_region().
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public:
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static Process* create_kernel_process(String&& name, void (*entry)());
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RetainPtr<Region> m_display_framebuffer_region;
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HashMap<int, OwnPtr<Window>> m_windows;
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HashMap<int, OwnPtr<WSWindow>> m_windows;
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Vector<GUI_Event> m_gui_events;
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SpinLock m_gui_events_lock;
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#include "Process.h"
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#include "MemoryManager.h"
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#include <LibC/errno_numbers.h>
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#include <Widgets/AbstractScreen.h>
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#include <Widgets/FrameBuffer.h>
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#include <Widgets/EventLoop.h>
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#include <Widgets/Font.h>
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#include <Widgets/Button.h>
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#include <Widgets/Label.h>
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#include <Widgets/Widget.h>
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#include <Widgets/Window.h>
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#include <Widgets/WindowManager.h>
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#include <WindowServer/WSScreen.h>
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#include <WindowServer/WSFrameBuffer.h>
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#include <WindowServer/WSEventLoop.h>
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#include <WindowServer/WSWindow.h>
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#include <WindowServer/WSWindowManager.h>
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void Process::initialize_gui_statics()
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{
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Font::initialize();
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FrameBuffer::initialize();
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EventLoop::initialize();
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WindowManager::initialize();
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AbstractScreen::initialize();
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WSFrameBuffer::initialize();
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WSEventLoop::initialize();
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WSWindowManager::initialize();
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WSScreen::initialize();
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new EventLoop;
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new WSEventLoop;
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}
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int Process::make_window_id()
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static void wait_for_gui_server()
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{
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// FIXME: Time out after a while and return an error.
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while (!EventLoop::main().running())
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while (!WSEventLoop::the().running())
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sleep(10);
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}
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if (rect.is_empty())
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return -EINVAL;
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ProcessPagingScope scope(EventLoop::main().server_process());
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ProcessPagingScope scope(WSEventLoop::the().server_process());
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int window_id = make_window_id();
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if (!window_id)
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return -ENOMEM;
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auto window = make<Window>(*this, window_id);
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auto window = make<WSWindow>(*this, window_id);
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if (!window)
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return -ENOMEM;
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auto& window = *(*it).value;
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// FIXME: This should queue up a message that the window server process can read.
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// Poking into its data structures is not good.
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InterruptDisabler disabler;
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WindowManager::the().invalidate(window);
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WSEventLoop::the().post_event(&window, make<WSEvent>(WSEvent::WM_Invalidate));
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return 0;
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}
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for (auto* process = g_processes->head(); process; process = process->next()) {
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//if (process->state() == Process::BlockedWait || process->state() == Process::BlockedSleep)
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// continue;
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dbgprintf("% 12s %s(%u) @ %w:%x\n", toString(process->state()), process->name().characters(), process->pid(), process->tss().cs, process->tss().eip);
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dbgprintf("[K%x] % 12s %s(%u) @ %w:%x\n", process, toString(process->state()), process->name().characters(), process->pid(), process->tss().cs, process->tss().eip);
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}
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#endif
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#include "Process.h"
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#include <Widgets/Font.h>
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#include <Widgets/FrameBuffer.h>
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#include <Widgets/WindowManager.h>
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#include <Widgets/EventLoop.h>
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#include <Widgets/Window.h>
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void WindowServer_main()
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{
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auto info = current->get_display_info();
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dbgprintf("Screen is %ux%ux%ubpp\n", info.width, info.height, info.bpp);
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FrameBuffer framebuffer((dword*)info.framebuffer, info.width, info.height);
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WindowManager::the();
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dbgprintf("Entering WindowServer main loop.\n");
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EventLoop::main().exec();
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ASSERT_NOT_REACHED();
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}
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@ -81,6 +81,7 @@ void write_gdt_entry(word selector, Descriptor&);
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#define cli() asm volatile("cli")
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#define sti() asm volatile("sti")
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#define memory_barrier() asm volatile ("" ::: "memory")
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static inline dword cpu_flags()
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{
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#include <VirtualFileSystem/RandomDevice.h>
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#include <VirtualFileSystem/Ext2FileSystem.h>
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#include <VirtualFileSystem/VirtualFileSystem.h>
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#include <Widgets/GUIEventDevice.h>
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#include "GUIEventDevice.h"
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#include "MemoryManager.h"
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#include "ProcFileSystem.h"
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#include "RTC.h"
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@ -1,46 +0,0 @@
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#include "FrameBuffer.h"
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#include "GraphicsBitmap.h"
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#include <AK/Assertions.h>
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FrameBuffer* s_the;
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void FrameBuffer::initialize()
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{
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s_the = nullptr;
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}
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FrameBuffer& FrameBuffer::the()
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{
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ASSERT(s_the);
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return *s_the;
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}
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FrameBuffer::FrameBuffer(unsigned width, unsigned height)
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: AbstractScreen(width, height)
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{
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ASSERT(!s_the);
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s_the = this;
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}
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FrameBuffer::FrameBuffer(RGBA32* data, unsigned width, unsigned height)
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: AbstractScreen(width, height)
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, m_data(data)
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{
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ASSERT(!s_the);
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s_the = this;
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}
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FrameBuffer::~FrameBuffer()
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{
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}
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void FrameBuffer::show()
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{
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}
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RGBA32* FrameBuffer::scanline(int y)
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{
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unsigned pitch = sizeof(RGBA32) * width();
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return reinterpret_cast<RGBA32*>(((byte*)m_data) + (y * pitch));
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}
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@ -1,25 +0,0 @@
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#pragma once
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#include "AbstractScreen.h"
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#include "Color.h"
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class GraphicsBitmap;
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class FrameBuffer final : public AbstractScreen {
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public:
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FrameBuffer(unsigned width, unsigned height);
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FrameBuffer(RGBA32*, unsigned width, unsigned height);
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virtual ~FrameBuffer() override;
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void show();
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static FrameBuffer& the();
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RGBA32* scanline(int y);
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static void initialize();
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private:
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RGBA32* m_data { nullptr };
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};
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@ -1,10 +1,10 @@
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#include "GraphicsBitmap.h"
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#include "EventLoop.h"
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#include <AK/kmalloc.h>
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#ifdef KERNEL
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#include "Process.h"
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#include "MemoryManager.h"
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#include <Kernel/Process.h>
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#include <Kernel/MemoryManager.h>
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#include <WindowServer/WSEventLoop.h>
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#endif
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#ifdef KERNEL
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@ -24,7 +24,7 @@ GraphicsBitmap::GraphicsBitmap(Process& process, const Size& size)
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m_client_region->commit(process);
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{
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auto& server = EventLoop::main().server_process();
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auto& server = WSEventLoop::the().server_process();
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ProcessInspectionHandle composer_handle(server);
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m_server_region = server.allocate_region_with_vmo(LinearAddress(), size_in_bytes, move(vmo), 0, "GraphicsBitmap (shared)", true, true);
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}
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@ -50,7 +50,7 @@ GraphicsBitmap::~GraphicsBitmap()
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if (m_client_region)
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m_client_process->deallocate_region(*m_client_region);
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if (m_server_region)
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EventLoop::main().server_process().deallocate_region(*m_server_region);
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WSEventLoop::the().server_process().deallocate_region(*m_server_region);
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#endif
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m_data = nullptr;
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}
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@ -28,7 +28,6 @@ public:
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void set_rect_without_repaint(const Rect& rect) { m_rect = rect; }
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Point position() const { return m_rect.location(); }
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void set_position(const Point& position) { set_rect({ position.x(), position.y(), width(), height() }); }
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void set_position_without_repaint(const Point& position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); }
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virtual void event(Event&) override;
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1
WindowServer/.gitignore
vendored
Normal file
1
WindowServer/.gitignore
vendored
Normal file
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@ -0,0 +1 @@
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*.o
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151
WindowServer/WSEvent.h
Normal file
151
WindowServer/WSEvent.h
Normal file
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@ -0,0 +1,151 @@
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#pragma once
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#include <Widgets/Point.h>
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#include <Widgets/Rect.h>
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#include <AK/AKString.h>
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#include <AK/Types.h>
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static const char* WSEvent_names[] = {
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"Invalid",
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"Show",
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"Hide",
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"Paint",
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"MouseMove",
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"MouseDown",
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"MouseUp",
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"KeyDown",
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"KeyUp",
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"Timer",
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"WM_Compose",
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"WM_Invalidate",
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};
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class WSEvent {
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public:
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enum Type {
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Invalid = 0,
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Show,
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Hide,
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Paint,
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MouseMove,
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MouseDown,
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MouseUp,
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KeyDown,
|
||||
KeyUp,
|
||||
Timer,
|
||||
WM_Compose,
|
||||
WM_Invalidate,
|
||||
};
|
||||
|
||||
WSEvent() { }
|
||||
explicit WSEvent(Type type) : m_type(type) { }
|
||||
virtual ~WSEvent() { }
|
||||
|
||||
Type type() const { return m_type; }
|
||||
|
||||
const char* name() const { return WSEvent_names[(unsigned)m_type]; }
|
||||
|
||||
bool isMouseEvent() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
|
||||
bool isKeyEvent() const { return m_type == KeyUp || m_type == KeyDown; }
|
||||
bool isPaintEvent() const { return m_type == Paint; }
|
||||
|
||||
private:
|
||||
Type m_type { Invalid };
|
||||
};
|
||||
|
||||
class PaintEvent final : public WSEvent {
|
||||
public:
|
||||
explicit PaintEvent(const Rect& rect = Rect())
|
||||
: WSEvent(WSEvent::Paint)
|
||||
, m_rect(rect)
|
||||
{
|
||||
}
|
||||
|
||||
const Rect& rect() const { return m_rect; }
|
||||
private:
|
||||
friend class WSWindowManager;
|
||||
Rect m_rect;
|
||||
};
|
||||
|
||||
class ShowEvent final : public WSEvent {
|
||||
public:
|
||||
ShowEvent()
|
||||
: WSEvent(WSEvent::Show)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class HideEvent final : public WSEvent {
|
||||
public:
|
||||
HideEvent()
|
||||
: WSEvent(WSEvent::Hide)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
enum class MouseButton : byte {
|
||||
None = 0,
|
||||
Left,
|
||||
Middle,
|
||||
Right,
|
||||
};
|
||||
|
||||
enum KeyboardKey {
|
||||
Invalid,
|
||||
LeftArrow,
|
||||
RightArrow,
|
||||
UpArrow,
|
||||
DownArrow,
|
||||
Backspace,
|
||||
Return,
|
||||
};
|
||||
|
||||
class KeyEvent final : public WSEvent {
|
||||
public:
|
||||
KeyEvent(Type type, int key)
|
||||
: WSEvent(type)
|
||||
, m_key(key)
|
||||
{
|
||||
}
|
||||
|
||||
int key() const { return m_key; }
|
||||
bool ctrl() const { return m_ctrl; }
|
||||
bool alt() const { return m_alt; }
|
||||
bool shift() const { return m_shift; }
|
||||
String text() const { return m_text; }
|
||||
|
||||
private:
|
||||
friend class WSEventLoop;
|
||||
friend class WSScreen;
|
||||
int m_key { 0 };
|
||||
bool m_ctrl { false };
|
||||
bool m_alt { false };
|
||||
bool m_shift { false };
|
||||
String m_text;
|
||||
};
|
||||
|
||||
class MouseEvent final : public WSEvent {
|
||||
public:
|
||||
MouseEvent(Type type, int x, int y, MouseButton button = MouseButton::None)
|
||||
: WSEvent(type)
|
||||
, m_position(x, y)
|
||||
, m_button(button)
|
||||
{
|
||||
}
|
||||
|
||||
Point position() const { return m_position; }
|
||||
int x() const { return m_position.x(); }
|
||||
int y() const { return m_position.y(); }
|
||||
MouseButton button() const { return m_button; }
|
||||
|
||||
private:
|
||||
Point m_position;
|
||||
MouseButton m_button { MouseButton::None };
|
||||
};
|
||||
|
||||
class TimerEvent final : public WSEvent {
|
||||
public:
|
||||
TimerEvent() : WSEvent(WSEvent::Timer) { }
|
||||
~TimerEvent() { }
|
||||
};
|
||||
|
98
WindowServer/WSEventLoop.cpp
Normal file
98
WindowServer/WSEventLoop.cpp
Normal file
|
@ -0,0 +1,98 @@
|
|||
#include "WSEventLoop.h"
|
||||
#include "WSEvent.h"
|
||||
#include "WSEventReceiver.h"
|
||||
#include "WSWindowManager.h"
|
||||
#include "WSScreen.h"
|
||||
#include "PS2MouseDevice.h"
|
||||
#include "Scheduler.h"
|
||||
|
||||
//#define WSEVENTLOOP_DEBUG
|
||||
|
||||
static WSEventLoop* s_the;
|
||||
|
||||
void WSEventLoop::initialize()
|
||||
{
|
||||
s_the = nullptr;
|
||||
}
|
||||
|
||||
WSEventLoop::WSEventLoop()
|
||||
{
|
||||
if (!s_the)
|
||||
s_the = this;
|
||||
}
|
||||
|
||||
WSEventLoop::~WSEventLoop()
|
||||
{
|
||||
}
|
||||
|
||||
WSEventLoop& WSEventLoop::the()
|
||||
{
|
||||
ASSERT(s_the);
|
||||
return *s_the;
|
||||
}
|
||||
|
||||
int WSEventLoop::exec()
|
||||
{
|
||||
m_server_process = current;
|
||||
m_running = true;
|
||||
for (;;) {
|
||||
if (m_queued_events.is_empty())
|
||||
waitForEvent();
|
||||
Vector<QueuedEvent> events;
|
||||
{
|
||||
LOCKER(m_lock);
|
||||
events = move(m_queued_events);
|
||||
}
|
||||
|
||||
for (auto& queued_event : events) {
|
||||
auto* receiver = queued_event.receiver;
|
||||
auto& event = *queued_event.event;
|
||||
#ifdef WSEVENTLOOP_DEBUG
|
||||
dbgprintf("WSEventLoop: receiver{%p} event %u (%s)\n", receiver, (unsigned)event.type(), event.name());
|
||||
#endif
|
||||
if (!receiver) {
|
||||
dbgprintf("WSEvent type %u with no receiver :(\n", event.type());
|
||||
ASSERT_NOT_REACHED();
|
||||
return 1;
|
||||
} else {
|
||||
receiver->event(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WSEventLoop::post_event(WSEventReceiver* receiver, OwnPtr<WSEvent>&& event)
|
||||
{
|
||||
//ASSERT_INTERRUPTS_ENABLED();
|
||||
LOCKER(m_lock);
|
||||
#ifdef WSEVENTLOOP_DEBUG
|
||||
dbgprintf("WSEventLoop::post_event: {%u} << receiver=%p, event=%p\n", m_queued_events.size(), receiver, event.ptr());
|
||||
#endif
|
||||
m_queued_events.append({ receiver, move(event) });
|
||||
}
|
||||
|
||||
void WSEventLoop::waitForEvent()
|
||||
{
|
||||
auto& mouse = PS2MouseDevice::the();
|
||||
auto& screen = WSScreen::the();
|
||||
bool prev_left_button = screen.left_mouse_button_pressed();
|
||||
bool prev_right_button = screen.right_mouse_button_pressed();
|
||||
int dx = 0;
|
||||
int dy = 0;
|
||||
while (mouse.can_read(*m_server_process)) {
|
||||
signed_byte data[3];
|
||||
ssize_t nread = mouse.read(*m_server_process, (byte*)data, 3);
|
||||
ASSERT(nread == 3);
|
||||
bool left_button = data[0] & 1;
|
||||
bool right_button = data[0] & 2;
|
||||
dx += data[1];
|
||||
dy += -data[2];
|
||||
if (left_button != prev_left_button || right_button != prev_right_button || !mouse.can_read(*m_server_process)) {
|
||||
prev_left_button = left_button;
|
||||
prev_right_button = right_button;
|
||||
screen.on_receive_mouse_data(dx, dy, left_button, right_button);
|
||||
dx = 0;
|
||||
dy = 0;
|
||||
}
|
||||
}
|
||||
}
|
40
WindowServer/WSEventLoop.h
Normal file
40
WindowServer/WSEventLoop.h
Normal file
|
@ -0,0 +1,40 @@
|
|||
#pragma once
|
||||
|
||||
#include "WSEvent.h"
|
||||
#include <AK/Lock.h>
|
||||
#include <AK/OwnPtr.h>
|
||||
#include <AK/Vector.h>
|
||||
|
||||
class WSEventReceiver;
|
||||
class Process;
|
||||
|
||||
class WSEventLoop {
|
||||
public:
|
||||
WSEventLoop();
|
||||
~WSEventLoop();
|
||||
|
||||
int exec();
|
||||
|
||||
void post_event(WSEventReceiver* receiver, OwnPtr<WSEvent>&&);
|
||||
|
||||
static WSEventLoop& the();
|
||||
|
||||
static void initialize();
|
||||
|
||||
bool running() const { return m_running; }
|
||||
Process& server_process() { return *m_server_process; }
|
||||
|
||||
private:
|
||||
void waitForEvent();
|
||||
|
||||
SpinLock m_lock;
|
||||
|
||||
struct QueuedEvent {
|
||||
WSEventReceiver* receiver { nullptr };
|
||||
OwnPtr<WSEvent> event;
|
||||
};
|
||||
Vector<QueuedEvent> m_queued_events;
|
||||
|
||||
Process* m_server_process { nullptr };
|
||||
bool m_running { false };
|
||||
};
|
10
WindowServer/WSEventReceiver.cpp
Normal file
10
WindowServer/WSEventReceiver.cpp
Normal file
|
@ -0,0 +1,10 @@
|
|||
#include "WSEventReceiver.h"
|
||||
#include <AK/Assertions.h>
|
||||
|
||||
WSEventReceiver::WSEventReceiver()
|
||||
{
|
||||
}
|
||||
|
||||
WSEventReceiver::~WSEventReceiver()
|
||||
{
|
||||
}
|
13
WindowServer/WSEventReceiver.h
Normal file
13
WindowServer/WSEventReceiver.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include <AK/Weakable.h>
|
||||
|
||||
class WSEvent;
|
||||
|
||||
class WSEventReceiver : public Weakable<WSEventReceiver> {
|
||||
public:
|
||||
WSEventReceiver();
|
||||
virtual ~WSEventReceiver();
|
||||
|
||||
virtual void event(WSEvent&) = 0;
|
||||
};
|
46
WindowServer/WSFrameBuffer.cpp
Normal file
46
WindowServer/WSFrameBuffer.cpp
Normal file
|
@ -0,0 +1,46 @@
|
|||
#include "WSFrameBuffer.h"
|
||||
#include <Widgets/GraphicsBitmap.h>
|
||||
#include <AK/Assertions.h>
|
||||
|
||||
WSFrameBuffer* s_the;
|
||||
|
||||
void WSFrameBuffer::initialize()
|
||||
{
|
||||
s_the = nullptr;
|
||||
}
|
||||
|
||||
WSFrameBuffer& WSFrameBuffer::the()
|
||||
{
|
||||
ASSERT(s_the);
|
||||
return *s_the;
|
||||
}
|
||||
|
||||
WSFrameBuffer::WSFrameBuffer(unsigned width, unsigned height)
|
||||
: WSScreen(width, height)
|
||||
{
|
||||
ASSERT(!s_the);
|
||||
s_the = this;
|
||||
}
|
||||
|
||||
WSFrameBuffer::WSFrameBuffer(RGBA32* data, unsigned width, unsigned height)
|
||||
: WSScreen(width, height)
|
||||
, m_data(data)
|
||||
{
|
||||
ASSERT(!s_the);
|
||||
s_the = this;
|
||||
}
|
||||
|
||||
|
||||
WSFrameBuffer::~WSFrameBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
void WSFrameBuffer::show()
|
||||
{
|
||||
}
|
||||
|
||||
RGBA32* WSFrameBuffer::scanline(int y)
|
||||
{
|
||||
unsigned pitch = sizeof(RGBA32) * width();
|
||||
return reinterpret_cast<RGBA32*>(((byte*)m_data) + (y * pitch));
|
||||
}
|
25
WindowServer/WSFrameBuffer.h
Normal file
25
WindowServer/WSFrameBuffer.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#include "WSScreen.h"
|
||||
#include <Widgets/Color.h>
|
||||
|
||||
class GraphicsBitmap;
|
||||
|
||||
class WSFrameBuffer final : public WSScreen {
|
||||
public:
|
||||
WSFrameBuffer(unsigned width, unsigned height);
|
||||
WSFrameBuffer(RGBA32*, unsigned width, unsigned height);
|
||||
virtual ~WSFrameBuffer() override;
|
||||
|
||||
void show();
|
||||
|
||||
static WSFrameBuffer& the();
|
||||
|
||||
RGBA32* scanline(int y);
|
||||
|
||||
static void initialize();
|
||||
|
||||
private:
|
||||
RGBA32* m_data { nullptr };
|
||||
};
|
||||
|
|
@ -1,26 +1,24 @@
|
|||
#include "AbstractScreen.h"
|
||||
#include "EventLoop.h"
|
||||
#include "Event.h"
|
||||
#include "Widget.h"
|
||||
#include "WindowManager.h"
|
||||
#include "WSScreen.h"
|
||||
#include "WSEventLoop.h"
|
||||
#include "WSEvent.h"
|
||||
#include "WSWindowManager.h"
|
||||
#include <AK/Assertions.h>
|
||||
|
||||
static AbstractScreen* s_the;
|
||||
static WSScreen* s_the;
|
||||
|
||||
void AbstractScreen::initialize()
|
||||
void WSScreen::initialize()
|
||||
{
|
||||
s_the = nullptr;
|
||||
}
|
||||
|
||||
AbstractScreen& AbstractScreen::the()
|
||||
WSScreen& WSScreen::the()
|
||||
{
|
||||
ASSERT(s_the);
|
||||
return *s_the;
|
||||
}
|
||||
|
||||
AbstractScreen::AbstractScreen(unsigned width, unsigned height)
|
||||
: Object(nullptr)
|
||||
, m_width(width)
|
||||
WSScreen::WSScreen(unsigned width, unsigned height)
|
||||
: m_width(width)
|
||||
, m_height(height)
|
||||
{
|
||||
ASSERT(!s_the);
|
||||
|
@ -31,11 +29,11 @@ AbstractScreen::AbstractScreen(unsigned width, unsigned height)
|
|||
Keyboard::the().set_client(this);
|
||||
}
|
||||
|
||||
AbstractScreen::~AbstractScreen()
|
||||
WSScreen::~WSScreen()
|
||||
{
|
||||
}
|
||||
|
||||
void AbstractScreen::on_receive_mouse_data(int dx, int dy, bool left_button, bool right_button)
|
||||
void WSScreen::on_receive_mouse_data(int dx, int dy, bool left_button, bool right_button)
|
||||
{
|
||||
auto prev_location = m_cursor_location;
|
||||
m_cursor_location.moveBy(dx, dy);
|
||||
|
@ -45,28 +43,28 @@ void AbstractScreen::on_receive_mouse_data(int dx, int dy, bool left_button, boo
|
|||
if (m_cursor_location.y() >= height())
|
||||
m_cursor_location.setY(height() - 1);
|
||||
if (m_cursor_location != prev_location) {
|
||||
auto event = make<MouseEvent>(Event::MouseMove, m_cursor_location.x(), m_cursor_location.y());
|
||||
EventLoop::main().postEvent(&WindowManager::the(), move(event));
|
||||
auto event = make<MouseEvent>(WSEvent::MouseMove, m_cursor_location.x(), m_cursor_location.y());
|
||||
WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
|
||||
}
|
||||
bool prev_left_button = m_left_mouse_button_pressed;
|
||||
bool prev_right_button = m_right_mouse_button_pressed;
|
||||
m_left_mouse_button_pressed = left_button;
|
||||
m_right_mouse_button_pressed = right_button;
|
||||
if (prev_left_button != left_button) {
|
||||
auto event = make<MouseEvent>(left_button ? Event::MouseDown : Event::MouseUp, m_cursor_location.x(), m_cursor_location.y(), MouseButton::Left);
|
||||
EventLoop::main().postEvent(&WindowManager::the(), move(event));
|
||||
auto event = make<MouseEvent>(left_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location.x(), m_cursor_location.y(), MouseButton::Left);
|
||||
WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
|
||||
}
|
||||
if (prev_right_button != right_button) {
|
||||
auto event = make<MouseEvent>(right_button ? Event::MouseDown : Event::MouseUp, m_cursor_location.x(), m_cursor_location.y(), MouseButton::Right);
|
||||
EventLoop::main().postEvent(&WindowManager::the(), move(event));
|
||||
auto event = make<MouseEvent>(right_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location.x(), m_cursor_location.y(), MouseButton::Right);
|
||||
WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
|
||||
}
|
||||
if (m_cursor_location != prev_location || prev_left_button != left_button)
|
||||
WindowManager::the().draw_cursor();
|
||||
WSWindowManager::the().draw_cursor();
|
||||
}
|
||||
|
||||
void AbstractScreen::on_key_pressed(Keyboard::Key key)
|
||||
void WSScreen::on_key_pressed(Keyboard::Key key)
|
||||
{
|
||||
auto event = make<KeyEvent>(Event::KeyDown, 0);
|
||||
auto event = make<KeyEvent>(WSEvent::KeyDown, 0);
|
||||
int key_code = 0;
|
||||
|
||||
switch (key.character) {
|
||||
|
@ -115,5 +113,5 @@ void AbstractScreen::on_key_pressed(Keyboard::Key key)
|
|||
event->m_ctrl = key.ctrl();
|
||||
event->m_alt = key.alt();
|
||||
|
||||
EventLoop::main().postEvent(&WindowManager::the(), move(event));
|
||||
WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
|
||||
}
|
|
@ -1,19 +1,17 @@
|
|||
#pragma once
|
||||
|
||||
#include "Object.h"
|
||||
#include "Rect.h"
|
||||
#include "Size.h"
|
||||
#include "Keyboard.h"
|
||||
#include "PS2MouseDevice.h"
|
||||
#include <Widgets/Rect.h>
|
||||
#include <Widgets/Size.h>
|
||||
#include <Kernel/Keyboard.h>
|
||||
|
||||
class AbstractScreen : public Object, public KeyboardClient {
|
||||
class WSScreen : public KeyboardClient {
|
||||
public:
|
||||
virtual ~AbstractScreen();
|
||||
virtual ~WSScreen();
|
||||
|
||||
int width() const { return m_width; }
|
||||
int height() const { return m_height; }
|
||||
|
||||
static AbstractScreen& the();
|
||||
static WSScreen& the();
|
||||
|
||||
Size size() const { return { width(), height() }; }
|
||||
Rect rect() const { return { 0, 0, width(), height() }; }
|
||||
|
@ -27,7 +25,7 @@ public:
|
|||
void on_receive_mouse_data(int dx, int dy, bool left_button, bool right_button);
|
||||
|
||||
protected:
|
||||
AbstractScreen(unsigned width, unsigned height);
|
||||
WSScreen(unsigned width, unsigned height);
|
||||
|
||||
private:
|
||||
// ^KeyboardClient
|
89
WindowServer/WSWindow.cpp
Normal file
89
WindowServer/WSWindow.cpp
Normal file
|
@ -0,0 +1,89 @@
|
|||
#include "WSWindow.h"
|
||||
#include "WSWindowManager.h"
|
||||
#include "WSEvent.h"
|
||||
#include "WSEventLoop.h"
|
||||
#include "Process.h"
|
||||
|
||||
WSWindow::WSWindow(Process& process, int window_id)
|
||||
: m_process(process)
|
||||
, m_window_id(window_id)
|
||||
{
|
||||
WSWindowManager::the().addWindow(*this);
|
||||
}
|
||||
|
||||
WSWindow::~WSWindow()
|
||||
{
|
||||
WSWindowManager::the().removeWindow(*this);
|
||||
}
|
||||
|
||||
void WSWindow::set_title(String&& title)
|
||||
{
|
||||
if (m_title == title)
|
||||
return;
|
||||
|
||||
m_title = move(title);
|
||||
WSWindowManager::the().notifyTitleChanged(*this);
|
||||
}
|
||||
|
||||
void WSWindow::set_rect(const Rect& rect)
|
||||
{
|
||||
if (m_rect == rect)
|
||||
return;
|
||||
auto oldRect = m_rect;
|
||||
m_rect = rect;
|
||||
m_backing = GraphicsBitmap::create(m_process, m_rect.size());
|
||||
WSWindowManager::the().notifyRectChanged(*this, oldRect, m_rect);
|
||||
}
|
||||
|
||||
// FIXME: Just use the same types.
|
||||
static GUI_MouseButton to_api(MouseButton button)
|
||||
{
|
||||
switch (button) {
|
||||
case MouseButton::None: return GUI_MouseButton::NoButton;
|
||||
case MouseButton::Left: return GUI_MouseButton::Left;
|
||||
case MouseButton::Right: return GUI_MouseButton::Right;
|
||||
case MouseButton::Middle: return GUI_MouseButton::Middle;
|
||||
}
|
||||
}
|
||||
|
||||
void WSWindow::event(WSEvent& event)
|
||||
{
|
||||
GUI_Event gui_event;
|
||||
gui_event.window_id = window_id();
|
||||
|
||||
switch (event.type()) {
|
||||
case WSEvent::Paint:
|
||||
gui_event.type = GUI_Event::Type::Paint;
|
||||
gui_event.paint.rect = static_cast<PaintEvent&>(event).rect();
|
||||
break;
|
||||
case WSEvent::MouseMove:
|
||||
gui_event.type = GUI_Event::Type::MouseMove;
|
||||
gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
|
||||
break;
|
||||
case WSEvent::MouseDown:
|
||||
gui_event.type = GUI_Event::Type::MouseDown;
|
||||
gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
|
||||
gui_event.mouse.button = to_api(static_cast<MouseEvent&>(event).button());
|
||||
break;
|
||||
case WSEvent::MouseUp:
|
||||
gui_event.type = GUI_Event::Type::MouseUp;
|
||||
gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
|
||||
gui_event.mouse.button = to_api(static_cast<MouseEvent&>(event).button());
|
||||
break;
|
||||
case WSEvent::KeyDown:
|
||||
gui_event.type = GUI_Event::Type::KeyDown;
|
||||
gui_event.key.character = static_cast<KeyEvent&>(event).text()[0];
|
||||
break;
|
||||
case WSEvent::WM_Invalidate:
|
||||
WSWindowManager::the().invalidate(*this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (gui_event.type == GUI_Event::Type::Invalid)
|
||||
return;
|
||||
|
||||
{
|
||||
LOCKER(m_process.gui_events_lock());
|
||||
m_process.gui_events().append(move(gui_event));
|
||||
}
|
||||
}
|
55
WindowServer/WSWindow.h
Normal file
55
WindowServer/WSWindow.h
Normal file
|
@ -0,0 +1,55 @@
|
|||
#pragma once
|
||||
|
||||
#include <Widgets/Rect.h>
|
||||
#include <Widgets/GraphicsBitmap.h>
|
||||
#include <AK/AKString.h>
|
||||
#include <AK/InlineLinkedList.h>
|
||||
#include "WSEventReceiver.h"
|
||||
|
||||
class Process;
|
||||
|
||||
class WSWindow final : public WSEventReceiver, public InlineLinkedListNode<WSWindow> {
|
||||
public:
|
||||
WSWindow(Process&, int window_id);
|
||||
virtual ~WSWindow() override;
|
||||
|
||||
int window_id() const { return m_window_id; }
|
||||
|
||||
String title() const { return m_title; }
|
||||
void set_title(String&&);
|
||||
|
||||
int x() const { return m_rect.x(); }
|
||||
int y() const { return m_rect.y(); }
|
||||
int width() const { return m_rect.width(); }
|
||||
int height() const { return m_rect.height(); }
|
||||
|
||||
const Rect& rect() const { return m_rect; }
|
||||
void set_rect(const Rect&);
|
||||
void set_rect_without_repaint(const Rect& rect) { m_rect = rect; }
|
||||
|
||||
Point position() const { return m_rect.location(); }
|
||||
void set_position(const Point& position) { set_rect({ position.x(), position.y(), width(), height() }); }
|
||||
void set_position_without_repaint(const Point& position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); }
|
||||
|
||||
virtual void event(WSEvent&) override;
|
||||
|
||||
bool is_being_dragged() const { return m_is_being_dragged; }
|
||||
void set_is_being_dragged(bool b) { m_is_being_dragged = b; }
|
||||
|
||||
GraphicsBitmap* backing() { return m_backing.ptr(); }
|
||||
|
||||
// For InlineLinkedList.
|
||||
// FIXME: Maybe make a ListHashSet and then WSWindowManager can just use that.
|
||||
WSWindow* m_next { nullptr };
|
||||
WSWindow* m_prev { nullptr };
|
||||
|
||||
private:
|
||||
String m_title;
|
||||
Rect m_rect;
|
||||
bool m_is_being_dragged { false };
|
||||
|
||||
RetainPtr<GraphicsBitmap> m_backing;
|
||||
Process& m_process;
|
||||
int m_window_id { -1 };
|
||||
};
|
||||
|
|
@ -1,12 +1,13 @@
|
|||
#include "WindowManager.h"
|
||||
#include "Painter.h"
|
||||
#include "Widget.h"
|
||||
#include "Window.h"
|
||||
#include "AbstractScreen.h"
|
||||
#include "EventLoop.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "WSWindowManager.h"
|
||||
#include "WSWindow.h"
|
||||
#include "WSScreen.h"
|
||||
#include "WSEventLoop.h"
|
||||
#include "WSFrameBuffer.h"
|
||||
#include "Process.h"
|
||||
#include "MemoryManager.h"
|
||||
#include <Widgets/Painter.h>
|
||||
#include <Widgets/CharacterBitmap.h>
|
||||
#include <AK/StdLibExtras.h>
|
||||
|
||||
//#define DEBUG_FLUSH_YELLOW
|
||||
|
||||
|
@ -50,16 +51,16 @@ static inline Rect outerRectForWindow(const Rect& window)
|
|||
return rect;
|
||||
}
|
||||
|
||||
static WindowManager* s_the_window_manager;
|
||||
static WSWindowManager* s_the_window_manager;
|
||||
|
||||
WindowManager& WindowManager::the()
|
||||
WSWindowManager& WSWindowManager::the()
|
||||
{
|
||||
if (!s_the_window_manager)
|
||||
s_the_window_manager = new WindowManager;
|
||||
s_the_window_manager = new WSWindowManager;
|
||||
return *s_the_window_manager;
|
||||
}
|
||||
|
||||
void WindowManager::initialize()
|
||||
void WSWindowManager::initialize()
|
||||
{
|
||||
s_the_window_manager = nullptr;
|
||||
}
|
||||
|
@ -104,8 +105,8 @@ static const char* cursor_bitmap_outer_ascii = {
|
|||
" ## "
|
||||
};
|
||||
|
||||
WindowManager::WindowManager()
|
||||
: m_framebuffer(FrameBuffer::the())
|
||||
WSWindowManager::WSWindowManager()
|
||||
: m_framebuffer(WSFrameBuffer::the())
|
||||
, m_screen_rect(m_framebuffer.rect())
|
||||
{
|
||||
auto size = m_screen_rect.size();
|
||||
|
@ -129,11 +130,11 @@ WindowManager::WindowManager()
|
|||
compose();
|
||||
}
|
||||
|
||||
WindowManager::~WindowManager()
|
||||
WSWindowManager::~WSWindowManager()
|
||||
{
|
||||
}
|
||||
|
||||
void WindowManager::paintWindowFrame(Window& window)
|
||||
void WSWindowManager::paintWindowFrame(WSWindow& window)
|
||||
{
|
||||
//printf("[WM] paintWindowFrame {%p}, rect: %d,%d %dx%d\n", &window, window.rect().x(), window.rect().y(), window.rect().width(), window.rect().height());
|
||||
|
||||
|
@ -159,7 +160,7 @@ void WindowManager::paintWindowFrame(Window& window)
|
|||
m_back_painter->draw_text(titleBarTitleRect, window.title(), Painter::TextAlignment::CenterLeft, titleColor);
|
||||
}
|
||||
|
||||
void WindowManager::addWindow(Window& window)
|
||||
void WSWindowManager::addWindow(WSWindow& window)
|
||||
{
|
||||
m_windows.set(&window);
|
||||
m_windows_in_order.append(&window);
|
||||
|
@ -167,18 +168,13 @@ void WindowManager::addWindow(Window& window)
|
|||
setActiveWindow(&window);
|
||||
}
|
||||
|
||||
void WindowManager::move_to_front(Window& window)
|
||||
void WSWindowManager::move_to_front(WSWindow& window)
|
||||
{
|
||||
m_windows_in_order.remove(&window);
|
||||
m_windows_in_order.append(&window);
|
||||
}
|
||||
|
||||
void WindowManager::did_paint(Window& window)
|
||||
{
|
||||
invalidate(window);
|
||||
}
|
||||
|
||||
void WindowManager::removeWindow(Window& window)
|
||||
void WSWindowManager::removeWindow(WSWindow& window)
|
||||
{
|
||||
if (!m_windows.contains(&window))
|
||||
return;
|
||||
|
@ -190,22 +186,24 @@ void WindowManager::removeWindow(Window& window)
|
|||
setActiveWindow(*m_windows.begin());
|
||||
}
|
||||
|
||||
void WindowManager::notifyTitleChanged(Window& window)
|
||||
void WSWindowManager::notifyTitleChanged(WSWindow& window)
|
||||
{
|
||||
printf("[WM] Window{%p} title set to '%s'\n", &window, window.title().characters());
|
||||
printf("[WM] WSWindow{%p} title set to '%s'\n", &window, window.title().characters());
|
||||
}
|
||||
|
||||
void WindowManager::notifyRectChanged(Window& window, const Rect& old_rect, const Rect& new_rect)
|
||||
void WSWindowManager::notifyRectChanged(WSWindow& window, const Rect& old_rect, const Rect& new_rect)
|
||||
{
|
||||
printf("[WM] Window %p rect changed (%d,%d %dx%d) -> (%d,%d %dx%d)\n", &window, old_rect.x(), old_rect.y(), old_rect.width(), old_rect.height(), new_rect.x(), new_rect.y(), new_rect.width(), new_rect.height());
|
||||
printf("[WM] WSWindow %p rect changed (%d,%d %dx%d) -> (%d,%d %dx%d)\n", &window, old_rect.x(), old_rect.y(), old_rect.width(), old_rect.height(), new_rect.x(), new_rect.y(), new_rect.width(), new_rect.height());
|
||||
ASSERT_INTERRUPTS_ENABLED();
|
||||
LOCKER(m_lock);
|
||||
invalidate(outerRectForWindow(old_rect));
|
||||
invalidate(outerRectForWindow(new_rect));
|
||||
}
|
||||
|
||||
void WindowManager::handleTitleBarMouseEvent(Window& window, MouseEvent& event)
|
||||
void WSWindowManager::handleTitleBarMouseEvent(WSWindow& window, MouseEvent& event)
|
||||
{
|
||||
if (event.type() == Event::MouseDown && event.button() == MouseButton::Left) {
|
||||
printf("[WM] Begin dragging Window{%p}\n", &window);
|
||||
if (event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left) {
|
||||
printf("[WM] Begin dragging WSWindow{%p}\n", &window);
|
||||
m_dragWindow = window.makeWeakPtr();;
|
||||
m_dragOrigin = event.position();
|
||||
m_dragWindowOrigin = window.position();
|
||||
|
@ -215,11 +213,11 @@ void WindowManager::handleTitleBarMouseEvent(Window& window, MouseEvent& event)
|
|||
}
|
||||
}
|
||||
|
||||
void WindowManager::processMouseEvent(MouseEvent& event)
|
||||
void WSWindowManager::processMouseEvent(MouseEvent& event)
|
||||
{
|
||||
if (event.type() == Event::MouseUp && event.button() == MouseButton::Left) {
|
||||
if (event.type() == WSEvent::MouseUp && event.button() == MouseButton::Left) {
|
||||
if (m_dragWindow) {
|
||||
printf("[WM] Finish dragging Window{%p}\n", m_dragWindow.ptr());
|
||||
printf("[WM] Finish dragging WSWindow{%p}\n", m_dragWindow.ptr());
|
||||
invalidate(m_dragStartRect);
|
||||
invalidate(*m_dragWindow);
|
||||
m_dragWindow->set_is_being_dragged(false);
|
||||
|
@ -229,7 +227,7 @@ void WindowManager::processMouseEvent(MouseEvent& event)
|
|||
}
|
||||
}
|
||||
|
||||
if (event.type() == Event::MouseMove) {
|
||||
if (event.type() == WSEvent::MouseMove) {
|
||||
if (m_dragWindow) {
|
||||
auto old_window_rect = m_dragWindow->rect();
|
||||
Point pos = m_dragWindowOrigin;
|
||||
|
@ -244,7 +242,7 @@ void WindowManager::processMouseEvent(MouseEvent& event)
|
|||
|
||||
for (auto* window = m_windows_in_order.tail(); window; window = window->prev()) {
|
||||
if (titleBarRectForWindow(window->rect()).contains(event.position())) {
|
||||
if (event.type() == Event::MouseDown) {
|
||||
if (event.type() == WSEvent::MouseDown) {
|
||||
move_to_front(*window);
|
||||
setActiveWindow(window);
|
||||
}
|
||||
|
@ -253,7 +251,7 @@ void WindowManager::processMouseEvent(MouseEvent& event)
|
|||
}
|
||||
|
||||
if (window->rect().contains(event.position())) {
|
||||
if (event.type() == Event::MouseDown) {
|
||||
if (event.type() == WSEvent::MouseDown) {
|
||||
move_to_front(*window);
|
||||
setActiveWindow(window);
|
||||
}
|
||||
|
@ -265,7 +263,7 @@ void WindowManager::processMouseEvent(MouseEvent& event)
|
|||
}
|
||||
}
|
||||
|
||||
void WindowManager::compose()
|
||||
void WSWindowManager::compose()
|
||||
{
|
||||
auto invalidated_rects = move(m_invalidated_rects);
|
||||
printf("[WM] compose #%u (%u rects)\n", ++m_recompose_count, invalidated_rects.size());
|
||||
|
@ -297,8 +295,10 @@ void WindowManager::compose()
|
|||
draw_cursor();
|
||||
}
|
||||
|
||||
void WindowManager::draw_cursor()
|
||||
void WSWindowManager::draw_cursor()
|
||||
{
|
||||
ASSERT_INTERRUPTS_ENABLED();
|
||||
LOCKER(m_lock);
|
||||
auto cursor_location = m_framebuffer.cursor_location();
|
||||
Rect cursor_rect { cursor_location.x(), cursor_location.y(), (int)m_cursor_bitmap_inner->width(), (int)m_cursor_bitmap_inner->height() };
|
||||
flush(m_last_cursor_rect.united(cursor_rect));
|
||||
|
@ -311,8 +311,10 @@ void WindowManager::draw_cursor()
|
|||
m_last_cursor_rect = cursor_rect;
|
||||
}
|
||||
|
||||
void WindowManager::event(Event& event)
|
||||
void WSWindowManager::event(WSEvent& event)
|
||||
{
|
||||
ASSERT_INTERRUPTS_ENABLED();
|
||||
LOCKER(m_lock);
|
||||
if (event.isMouseEvent())
|
||||
return processMouseEvent(static_cast<MouseEvent&>(event));
|
||||
|
||||
|
@ -320,46 +322,35 @@ void WindowManager::event(Event& event)
|
|||
// FIXME: This is a good place to hook key events globally. :)
|
||||
if (m_activeWindow)
|
||||
return m_activeWindow->event(event);
|
||||
return Object::event(event);
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.type() == Event::WM_Compose) {
|
||||
if (event.type() == WSEvent::WM_Compose) {
|
||||
m_pending_compose_event = false;
|
||||
compose();
|
||||
return;
|
||||
}
|
||||
|
||||
return Object::event(event);
|
||||
}
|
||||
|
||||
void WindowManager::setActiveWindow(Window* window)
|
||||
void WSWindowManager::setActiveWindow(WSWindow* window)
|
||||
{
|
||||
if (window == m_activeWindow.ptr())
|
||||
return;
|
||||
|
||||
if (auto* previously_active_window = m_activeWindow.ptr()) {
|
||||
if (auto* previously_active_window = m_activeWindow.ptr())
|
||||
invalidate(*previously_active_window);
|
||||
EventLoop::main().postEvent(previously_active_window, make<Event>(Event::WindowBecameInactive));
|
||||
}
|
||||
m_activeWindow = window->makeWeakPtr();
|
||||
if (m_activeWindow) {
|
||||
if (m_activeWindow)
|
||||
invalidate(*m_activeWindow);
|
||||
EventLoop::main().postEvent(m_activeWindow.ptr(), make<Event>(Event::WindowBecameActive));
|
||||
}
|
||||
}
|
||||
|
||||
bool WindowManager::isVisible(Window& window) const
|
||||
{
|
||||
return m_windows.contains(&window);
|
||||
}
|
||||
|
||||
void WindowManager::invalidate()
|
||||
void WSWindowManager::invalidate()
|
||||
{
|
||||
m_invalidated_rects.clear_with_capacity();
|
||||
m_invalidated_rects.append(m_screen_rect);
|
||||
}
|
||||
|
||||
void WindowManager::invalidate(const Rect& a_rect)
|
||||
void WSWindowManager::invalidate(const Rect& a_rect)
|
||||
{
|
||||
auto rect = Rect::intersection(a_rect, m_screen_rect);
|
||||
if (rect.is_empty())
|
||||
|
@ -379,17 +370,20 @@ void WindowManager::invalidate(const Rect& a_rect)
|
|||
m_invalidated_rects.append(rect);
|
||||
|
||||
if (!m_pending_compose_event) {
|
||||
EventLoop::main().postEvent(this, make<Event>(Event::WM_Compose));
|
||||
ASSERT_INTERRUPTS_ENABLED();
|
||||
WSEventLoop::the().post_event(this, make<WSEvent>(WSEvent::WM_Compose));
|
||||
m_pending_compose_event = true;
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::invalidate(const Window& window)
|
||||
void WSWindowManager::invalidate(const WSWindow& window)
|
||||
{
|
||||
ASSERT_INTERRUPTS_ENABLED();
|
||||
LOCKER(m_lock);
|
||||
invalidate(outerRectForWindow(window.rect()));
|
||||
}
|
||||
|
||||
void WindowManager::flush(const Rect& a_rect)
|
||||
void WSWindowManager::flush(const Rect& a_rect)
|
||||
{
|
||||
auto rect = Rect::intersection(a_rect, m_screen_rect);
|
||||
|
|
@ -1,61 +1,58 @@
|
|||
#pragma once
|
||||
|
||||
#include "Object.h"
|
||||
#include "Rect.h"
|
||||
#include "Color.h"
|
||||
#include "Painter.h"
|
||||
#include <Widgets/Rect.h>
|
||||
#include <Widgets/Color.h>
|
||||
#include <Widgets/Painter.h>
|
||||
#include <AK/HashTable.h>
|
||||
#include <AK/InlineLinkedList.h>
|
||||
#include <AK/WeakPtr.h>
|
||||
#include <AK/Lock.h>
|
||||
#include "WSEventReceiver.h"
|
||||
|
||||
class FrameBuffer;
|
||||
class WSFrameBuffer;
|
||||
class MouseEvent;
|
||||
class PaintEvent;
|
||||
class Widget;
|
||||
class Window;
|
||||
class WSWindow;
|
||||
class CharacterBitmap;
|
||||
class GraphicsBitmap;
|
||||
|
||||
class WindowManager : public Object {
|
||||
class WSWindowManager : public WSEventReceiver {
|
||||
public:
|
||||
static WindowManager& the();
|
||||
void addWindow(Window&);
|
||||
void removeWindow(Window&);
|
||||
static WSWindowManager& the();
|
||||
void addWindow(WSWindow&);
|
||||
void removeWindow(WSWindow&);
|
||||
|
||||
void notifyTitleChanged(Window&);
|
||||
void notifyRectChanged(Window&, const Rect& oldRect, const Rect& newRect);
|
||||
void notifyTitleChanged(WSWindow&);
|
||||
void notifyRectChanged(WSWindow&, const Rect& oldRect, const Rect& newRect);
|
||||
|
||||
Window* activeWindow() { return m_activeWindow.ptr(); }
|
||||
void setActiveWindow(Window*);
|
||||
WSWindow* activeWindow() { return m_activeWindow.ptr(); }
|
||||
|
||||
bool isVisible(Window&) const;
|
||||
|
||||
void did_paint(Window&);
|
||||
|
||||
void move_to_front(Window&);
|
||||
void move_to_front(WSWindow&);
|
||||
|
||||
static void initialize();
|
||||
|
||||
void draw_cursor();
|
||||
|
||||
void invalidate(const Window&);
|
||||
void invalidate(const WSWindow&);
|
||||
void invalidate(const Rect&);
|
||||
void invalidate();
|
||||
void flush(const Rect&);
|
||||
|
||||
private:
|
||||
WindowManager();
|
||||
virtual ~WindowManager() override;
|
||||
WSWindowManager();
|
||||
virtual ~WSWindowManager() override;
|
||||
|
||||
void processMouseEvent(MouseEvent&);
|
||||
void handleTitleBarMouseEvent(Window&, MouseEvent&);
|
||||
void handleTitleBarMouseEvent(WSWindow&, MouseEvent&);
|
||||
|
||||
void setActiveWindow(WSWindow*);
|
||||
|
||||
virtual void event(Event&) override;
|
||||
virtual void event(WSEvent&) override;
|
||||
|
||||
void compose();
|
||||
void paintWindowFrame(Window&);
|
||||
void paintWindowFrame(WSWindow&);
|
||||
|
||||
FrameBuffer& m_framebuffer;
|
||||
WSFrameBuffer& m_framebuffer;
|
||||
Rect m_screen_rect;
|
||||
|
||||
Color m_activeWindowBorderColor;
|
||||
|
@ -64,12 +61,12 @@ private:
|
|||
Color m_inactiveWindowBorderColor;
|
||||
Color m_inactiveWindowTitleColor;
|
||||
|
||||
HashTable<Window*> m_windows;
|
||||
InlineLinkedList<Window> m_windows_in_order;
|
||||
HashTable<WSWindow*> m_windows;
|
||||
InlineLinkedList<WSWindow> m_windows_in_order;
|
||||
|
||||
WeakPtr<Window> m_activeWindow;
|
||||
WeakPtr<WSWindow> m_activeWindow;
|
||||
|
||||
WeakPtr<Window> m_dragWindow;
|
||||
WeakPtr<WSWindow> m_dragWindow;
|
||||
|
||||
Point m_dragOrigin;
|
||||
Point m_dragWindowOrigin;
|
||||
|
@ -93,4 +90,6 @@ private:
|
|||
|
||||
OwnPtr<Painter> m_back_painter;
|
||||
OwnPtr<Painter> m_front_painter;
|
||||
|
||||
mutable SpinLock m_lock;
|
||||
};
|
25
WindowServer/main.cpp
Normal file
25
WindowServer/main.cpp
Normal file
|
@ -0,0 +1,25 @@
|
|||
#include "Process.h"
|
||||
#include <Widgets/Font.h>
|
||||
#include <WindowServer/WSFrameBuffer.h>
|
||||
#include <WindowServer/WSWindowManager.h>
|
||||
#include <WindowServer/WSEventLoop.h>
|
||||
#include <WindowServer/WSWindow.h>
|
||||
|
||||
// NOTE: This actually runs as a kernel process.
|
||||
// I'd like to change this eventually.
|
||||
|
||||
void WindowServer_main()
|
||||
{
|
||||
auto info = current->get_display_info();
|
||||
|
||||
dbgprintf("Screen is %ux%ux%ubpp\n", info.width, info.height, info.bpp);
|
||||
|
||||
WSFrameBuffer framebuffer((dword*)info.framebuffer, info.width, info.height);
|
||||
|
||||
WSWindowManager::the();
|
||||
|
||||
dbgprintf("Entering WindowServer main loop.\n");
|
||||
WSEventLoop::the().exec();
|
||||
|
||||
ASSERT_NOT_REACHED();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue