mirror of
https://github.com/RGBCube/serenity
synced 2025-07-28 17:07:47 +00:00
GameOfLife: Switch from single indexed vector to rows+columns
This is not only easier to comprehend code-wise and avoids some function overloads, but also makes resizing the board while preserving game state *a lot* easier. We now no longer have to allocate a new board on every resize, we just grow/shrink the individual row vectors. Also fixes a crash when clicking the board widget outside of the drawn board area.
This commit is contained in:
parent
00bfcef5be
commit
f89eb0e4ce
5 changed files with 109 additions and 111 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -9,13 +10,8 @@
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#include <time.h>
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Board::Board(size_t rows, size_t columns)
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: m_columns(columns)
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, m_rows(rows)
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{
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m_cells.resize(total_size());
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for (size_t i = 0; i < total_size(); ++i) {
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m_cells[i] = false;
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}
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resize(rows, columns);
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}
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Board::~Board()
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@ -25,28 +21,27 @@ Board::~Board()
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void Board::run_generation()
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{
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m_stalled = true;
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Vector<bool> new_cells;
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new_cells.resize(total_size());
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Vector<Vector<bool>> new_cells;
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new_cells.resize(m_rows);
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for (size_t row = 0; row < m_rows; ++row)
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new_cells[row].resize(m_columns);
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for (size_t i = 0; i < total_size(); ++i) {
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bool old_val = m_cells[i];
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new_cells[i] = calculate_next_value(i);
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if (old_val != new_cells[i]) {
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for_each_cell([&](auto row, auto column) {
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bool old_value = m_cells[row][column];
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bool new_value = calculate_next_value(row, column);
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new_cells[row][column] = new_value;
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if (old_value != new_value)
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m_stalled = false;
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}
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}
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});
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if (m_stalled)
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return;
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m_cells = new_cells;
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m_cells = move(new_cells);
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}
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bool Board::calculate_next_value(size_t index) const
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bool Board::calculate_next_value(size_t row, size_t column) const
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{
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size_t row = index / columns();
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size_t column = index % columns();
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int top_left = cell(row - 1, column - 1);
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int top_mid = cell(row - 1, column);
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int top_right = cell(row - 1, column + 1);
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@ -58,10 +53,10 @@ bool Board::calculate_next_value(size_t index) const
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int sum = top_left + top_mid + top_right + left + right + bottom_left + bottom_mid + bottom_right;
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bool current = m_cells[index];
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bool new_value = current;
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bool old_value = m_cells[row][column];
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bool new_value = old_value;
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if (current) {
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if (old_value) {
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if (sum < 2 || sum > 3)
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new_value = false;
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} else {
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@ -74,59 +69,47 @@ bool Board::calculate_next_value(size_t index) const
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void Board::clear()
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{
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for (size_t i = 0; i < total_size(); ++i)
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set_cell(i, false);
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for_each_cell([this](auto row, auto column) {
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set_cell(row, column, false);
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});
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}
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void Board::randomize()
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{
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for (size_t i = 0; i < total_size(); ++i)
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set_cell(i, get_random<u32>() % 2);
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for_each_cell([this](auto row, auto column) {
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set_cell(row, column, get_random<u32>() % 2);
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});
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}
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void Board::toggle_cell(size_t index)
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void Board::resize(size_t rows, size_t columns)
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{
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VERIFY(index < total_size());
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m_rows = rows;
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m_columns = columns;
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m_cells[index] = !m_cells[index];
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// Vector values get default-initialized, we don't need to set them to false explicitly.
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m_cells.resize(rows);
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for (size_t row = 0; row < rows; ++row)
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m_cells[row].resize(columns);
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}
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void Board::toggle_cell(size_t row, size_t column)
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{
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VERIFY(column < total_size() && row < total_size());
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VERIFY(row < m_rows && column < m_columns);
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size_t index = calculate_index(row, column);
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set_cell(index, !m_cells[index]);
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}
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void Board::set_cell(size_t index, bool on)
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{
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VERIFY(index < total_size());
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m_cells[index] = on;
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m_cells[row][column] = !m_cells[row][column];
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}
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void Board::set_cell(size_t row, size_t column, bool on)
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{
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VERIFY(column < total_size() && row < total_size());
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VERIFY(row < m_rows && column < m_columns);
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size_t index = calculate_index(row, column);
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set_cell(index, on);
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}
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bool Board::cell(size_t index) const
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{
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if (index > total_size() - 1)
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return false;
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return m_cells[index];
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m_cells[row][column] = on;
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}
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bool Board::cell(size_t row, size_t column) const
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{
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if (column > total_size() - 1 || row > total_size() - 1)
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if (row >= m_rows || column >= m_columns)
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return false;
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size_t index = calculate_index(row, column);
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return cell(index);
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return m_cells[row][column];
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}
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -12,39 +13,45 @@
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class Board {
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public:
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Board(size_t rows, size_t column);
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Board(size_t rows, size_t columns);
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~Board();
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size_t total_size() const { return m_columns * m_rows; }
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size_t columns() const { return m_columns; }
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size_t rows() const { return m_rows; }
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size_t calculate_index(size_t row, size_t column) const { return row * m_columns + column; };
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void toggle_cell(size_t index);
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void toggle_cell(size_t row, size_t column);
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void set_cell(size_t row, size_t column, bool on);
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void set_cell(size_t index, bool on);
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bool cell(size_t row, size_t column) const;
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bool cell(size_t index) const;
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const Vector<bool>& cells() const { return m_cells; }
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const Vector<Vector<bool>>& cells() const { return m_cells; }
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void run_generation();
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bool is_stalled() const { return m_stalled; }
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void clear();
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void randomize();
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void resize(size_t rows, size_t columns);
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struct RowAndColumn {
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size_t row { 0 };
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size_t column { 0 };
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};
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private:
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bool calculate_next_value(size_t index) const;
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bool calculate_next_value(size_t row, size_t column) const;
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size_t m_columns { 1 };
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size_t m_rows { 1 };
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template<typename Callback>
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void for_each_cell(Callback callback)
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{
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for (size_t row = 0; row < m_rows; ++row) {
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for (size_t column = 0; column < m_columns; ++column)
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callback(row, column);
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}
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}
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size_t m_rows { 0 };
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size_t m_columns { 0 };
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bool m_stalled { false };
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Vector<bool> m_cells;
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Vector<Vector<bool>> m_cells;
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};
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/*
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* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -8,6 +9,7 @@
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#include <LibGUI/Painter.h>
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BoardWidget::BoardWidget(size_t rows, size_t columns)
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: m_board(make<Board>(rows, columns))
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{
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m_timer = add<Core::Timer>();
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m_timer->stop();
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run_generation();
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};
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m_timer->set_interval(m_running_timer_interval);
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update_board(rows, columns);
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}
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void BoardWidget::run_generation()
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};
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}
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void BoardWidget::update_board(size_t rows, size_t columns)
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void BoardWidget::resize_board(size_t rows, size_t columns)
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{
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set_running(false);
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m_last_cell_toggled = columns * rows;
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if (m_board) {
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if (columns == m_board->columns() && rows == m_board->rows()) {
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return;
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}
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}
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m_board = make<Board>(rows, columns);
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if (columns == m_board->columns() && rows == m_board->rows())
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return;
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m_board->resize(rows, columns);
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m_last_cell_toggled = { rows, columns };
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}
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void BoardWidget::set_running_timer_interval(int interval)
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update();
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}
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void BoardWidget::toggle_cell(size_t index)
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void BoardWidget::toggle_cell(size_t row, size_t column)
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{
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if (m_running || !m_toggling_cells || m_last_cell_toggled == index)
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if (m_running || !m_toggling_cells || (m_last_cell_toggled.row == row && m_last_cell_toggled.column == column))
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return;
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m_last_cell_toggled = index;
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m_board->toggle_cell(index);
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m_last_cell_toggled = { row, column };
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m_board->toggle_cell(row, column);
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if (on_cell_toggled)
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on_cell_toggled(m_board, index);
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on_cell_toggled(m_board, row, column);
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update();
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}
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@ -145,17 +138,23 @@ void BoardWidget::paint_event(GUI::PaintEvent& event)
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void BoardWidget::mousedown_event(GUI::MouseEvent& event)
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{
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size_t index = get_index_for_point(event.x(), event.y());
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set_toggling_cells(true);
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toggle_cell(index);
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auto row_and_column = get_row_and_column_for_point(event.x(), event.y());
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if (!row_and_column.has_value())
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return;
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auto [row, column] = row_and_column.value();
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toggle_cell(row, column);
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}
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void BoardWidget::mousemove_event(GUI::MouseEvent& event)
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{
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size_t index = get_index_for_point(event.x(), event.y());
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if (is_toggling()) {
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if (last_toggled() != index)
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toggle_cell(index);
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auto row_and_column = get_row_and_column_for_point(event.x(), event.y());
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if (!row_and_column.has_value())
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return;
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auto [row, column] = row_and_column.value();
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if (m_toggling_cells) {
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if (m_last_cell_toggled.row != row || m_last_cell_toggled.column != column)
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toggle_cell(row, column);
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}
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}
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@ -164,9 +163,18 @@ void BoardWidget::mouseup_event(GUI::MouseEvent&)
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set_toggling_cells(false);
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}
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size_t BoardWidget::get_index_for_point(int x, int y) const
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Optional<Board::RowAndColumn> BoardWidget::get_row_and_column_for_point(int x, int y) const
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{
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int cell_size = get_cell_size();
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Gfx::IntSize board_offset = get_board_offset();
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return m_board->columns() * ((y - board_offset.height()) / cell_size) + (x - board_offset.width()) / cell_size;
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auto board_offset = get_board_offset();
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auto cell_size = get_cell_size();
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auto board_width = m_board->columns() * cell_size;
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auto board_height = m_board->rows() * cell_size;
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if (x <= board_offset.width() || static_cast<size_t>(x) >= board_offset.width() + board_width)
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return {};
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if (y <= board_offset.height() || static_cast<size_t>(y) >= board_offset.height() + board_height)
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return {};
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return { {
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.row = static_cast<size_t>((y - board_offset.height()) / cell_size),
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.column = static_cast<size_t>((x - board_offset.width()) / cell_size),
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} };
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}
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Board.h"
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#include <AK/Function.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/Optional.h>
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#include <AK/RefPtr.h>
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#include <LibCore/Timer.h>
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#include <LibGUI/Widget.h>
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{
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m_toggling_cells = toggling;
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if (!toggling)
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m_last_cell_toggled = m_board->total_size();
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m_last_cell_toggled = { m_board->rows(), m_board->columns() };
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}
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size_t last_toggled() const { return m_last_cell_toggled; }
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bool is_toggling() const { return m_toggling_cells; }
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void toggle_cell(size_t index);
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void toggle_cell(size_t row, size_t column);
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void clear_cells() { m_board->clear(); }
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void randomize_cells() { m_board->randomize(); }
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int get_cell_size() const;
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Gfx::IntSize get_board_offset() const;
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size_t get_index_for_point(int x, int y) const;
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Optional<Board::RowAndColumn> get_row_and_column_for_point(int x, int y) const;
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void update_board(size_t rows, size_t columns);
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void resize_board(size_t rows, size_t columns);
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const Board* board() const { return m_board.ptr(); }
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bool is_running() const { return m_running; }
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void set_running(bool r);
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void set_toolbar_enabled(bool);
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void run_generation();
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int running_timer_interval() const { return m_running_timer_interval; }
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Function<void()> on_running_state_change;
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Function<void()> on_stall;
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Function<void(Board*, size_t)> on_cell_toggled;
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Function<void(Board*, size_t row, size_t column)> on_cell_toggled;
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private:
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BoardWidget(size_t rows, size_t columns);
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bool m_toggling_cells { false };
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size_t m_last_cell_toggled { 0 };
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Board::RowAndColumn m_last_cell_toggled {};
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OwnPtr<Board> m_board { nullptr };
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NonnullOwnPtr<Board> m_board;
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bool m_running { false };
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@ -60,7 +60,7 @@ int main(int argc, char** argv)
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auto size_changed_function = [&] {
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statusbar.set_text(click_tip);
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board_widget.update_board(rows_spinbox.value(), columns_spinbox.value());
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board_widget.resize_board(rows_spinbox.value(), columns_spinbox.value());
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board_widget.randomize_cells();
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board_widget.update();
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};
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statusbar.set_text("Stalled...");
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};
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board_widget.on_cell_toggled = [&](auto, auto) {
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board_widget.on_cell_toggled = [&](auto, auto, auto) {
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statusbar.set_text(click_tip);
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};
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