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Userland: Change static const variables to static constexpr
`static const` variables can be computed and initialized at run-time during initialization or the first time a function is called. Change them to `static constexpr` to ensure they are computed at compile-time. This allows some removal of `strlen` because the length of the `StringView` can be used which is pre-computed at compile-time.
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23 changed files with 111 additions and 82 deletions
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@ -1,11 +1,13 @@
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/*
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* Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/StringView.h>
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#include <AK/Vector.h>
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#include <sys/ioctl_numbers.h>
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@ -28,7 +30,7 @@ public:
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void append_gl_viewport();
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void append_set_framebuffer_state_no_attach();
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void append_set_constant_buffer(Vector<float> const& constant_buffer);
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void append_create_shader(ObjectHandle handle, Gallium::ShaderType shader_type, const char* shader_data);
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void append_create_shader(ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data);
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void append_bind_shader(ObjectHandle handle, Gallium::ShaderType shader_type);
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void append_create_rasterizer(ObjectHandle handle);
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void append_bind_rasterizer(ObjectHandle handle);
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