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Userland: Change static const variables to static constexpr

`static const` variables can be computed and initialized at run-time
during initialization or the first time a function is called. Change
them to `static constexpr` to ensure they are computed at
compile-time.

This allows some removal of `strlen` because the length of the
`StringView` can be used which is pre-computed at compile-time.
This commit is contained in:
Lenny Maiorani 2022-03-13 16:09:41 -06:00 committed by Andreas Kling
parent 31515a9147
commit f912a48315
23 changed files with 111 additions and 82 deletions

View file

@ -1,11 +1,13 @@
/*
* Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/StringView.h>
#include <AK/Vector.h>
#include <sys/ioctl_numbers.h>
@ -28,7 +30,7 @@ public:
void append_gl_viewport();
void append_set_framebuffer_state_no_attach();
void append_set_constant_buffer(Vector<float> const& constant_buffer);
void append_create_shader(ObjectHandle handle, Gallium::ShaderType shader_type, const char* shader_data);
void append_create_shader(ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data);
void append_bind_shader(ObjectHandle handle, Gallium::ShaderType shader_type);
void append_create_rasterizer(ObjectHandle handle);
void append_bind_rasterizer(ObjectHandle handle);