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LibWeb: Make factory methods of WebGL::WebGLContextEvent fallible
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3 changed files with 6 additions and 6 deletions
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@ -9,12 +9,12 @@
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namespace Web::WebGL {
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WebGLContextEvent* WebGLContextEvent::create(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
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WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::create(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
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{
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return realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init).release_allocated_value_but_fixme_should_propagate_errors();
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return MUST_OR_THROW_OOM(realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init));
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}
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WebGLContextEvent* WebGLContextEvent::construct_impl(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
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WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::construct_impl(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
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{
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return create(realm, event_name, event_init);
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}
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