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LibWeb: Make factory methods of WebGL::WebGLContextEvent fallible

This commit is contained in:
Kenneth Myhra 2023-02-19 16:35:16 +01:00 committed by Andreas Kling
parent ff92324fa5
commit f918d12655
3 changed files with 6 additions and 6 deletions

View file

@ -9,12 +9,12 @@
namespace Web::WebGL {
WebGLContextEvent* WebGLContextEvent::create(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::create(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
{
return realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init).release_allocated_value_but_fixme_should_propagate_errors();
return MUST_OR_THROW_OOM(realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init));
}
WebGLContextEvent* WebGLContextEvent::construct_impl(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::construct_impl(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
{
return create(realm, event_name, event_init);
}