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LibWeb: Make factory methods of WebGL::WebGLContextEvent fallible
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3 changed files with 6 additions and 6 deletions
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@ -17,7 +17,7 @@ static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, De
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{
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// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
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// FIXME: Consider setting a status message.
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auto event = WebGLContextEvent::create(canvas_element.realm(), type, WebGLContextEventInit {});
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auto event = WebGLContextEvent::create(canvas_element.realm(), type, WebGLContextEventInit {}).release_value_but_fixme_should_propagate_errors();
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event->set_is_trusted(true);
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event->set_cancelable(true);
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canvas_element.dispatch_event(*event);
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