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LibJS: Replace GlobalObject with VM in Intl AOs [Part 1/19]
Instead of passing a GlobalObject everywhere, we will simply pass a VM, from which we can get everything we need: common names, the current realm, symbols, arguments, the heap, and a few other things. In some places we already don't actually need a global object and just do it for consistency - no more `auto& vm = global_object.vm();`! This will eventually automatically fix the "wrong realm" issue we have in some places where we (incorrectly) use the global object from the allocating object, e.g. in call() / construct() implementations. When only ever a VM is passed around, this issue can't happen :^) I've decided to split this change into a series of patches that should keep each commit down do a somewhat manageable size.
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54 changed files with 317 additions and 317 deletions
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@ -218,10 +218,10 @@ struct DurationUnitOptions {
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String display;
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};
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ThrowCompletionOr<Temporal::DurationRecord> to_duration_record(GlobalObject& global_object, Value input);
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ThrowCompletionOr<Temporal::DurationRecord> to_duration_record(VM&, Value input);
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i8 duration_sign(Temporal::DurationRecord const&);
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bool is_valid_duration_record(Temporal::DurationRecord const&);
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ThrowCompletionOr<DurationUnitOptions> get_duration_unit_options(GlobalObject& global_object, String const& unit, Object const& options, StringView base_style, Span<StringView const> styles_list, StringView digital_base, Optional<String> const& previous_style);
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ThrowCompletionOr<Vector<PatternPartition>> partition_duration_format_pattern(GlobalObject& global_object, DurationFormat const& duration_format, Temporal::DurationRecord const& duration);
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ThrowCompletionOr<DurationUnitOptions> get_duration_unit_options(VM&, String const& unit, Object const& options, StringView base_style, Span<StringView const> styles_list, StringView digital_base, Optional<String> const& previous_style);
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ThrowCompletionOr<Vector<PatternPartition>> partition_duration_format_pattern(VM&, DurationFormat const&, Temporal::DurationRecord const& duration);
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}
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