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LibDebug: Make sure to not single step the program twice
After hitting a breakpoint, we single step the program to execute the instruction we breaked on and re-enable the breakpoint. We also single step the program when the user of LibDebug returned a DebugDecision::SingleStep. Previously, if we hit a breakpoint and then were asked to to a DebugDecision::SingleStep, we would single step twice. This bug can actually crash programs, because it might cause us to skip over a patched INT3 instruction in the second single-step. Interestingely enough, this bug manifested as functrace crashing certain programs: after hitting a breakpoint on a CALL instruction, functrace single steps the program to see where the CALL jumps to (yes, this can be optimized :D). functrace crashed when a CALL instruction jumps to another CALL, because it inserts breakpoints on CALL instructions, and so the INT3 in the 2nd CALL was skipped over, and we executed garbage :). This commit fixes this by making sure not to single-step twice.
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2 changed files with 22 additions and 2 deletions
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@ -225,6 +225,12 @@ int DebugSession::continue_debugee_and_wait(ContinueType type)
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void* DebugSession::single_step()
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{
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// Single stepping works by setting the x86 TRAP flag bit in the eflags register.
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// This flag causes the cpu to enter single-stepping mode, which causes
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// Interupt 1 (debug interrupt) to be emitted after every instruction.
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// To single step the program, we set the TRAP flag and continue the debugee.
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// After the debugee has stopped, we clear the TRAP flag.
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auto regs = get_registers();
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constexpr u32 TRAP_FLAG = 0x100;
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regs.eflags |= TRAP_FLAG;
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