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SoundPlayer: Reduce sample buffer size and add a sample load event
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3 changed files with 10 additions and 3 deletions
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@ -32,7 +32,7 @@
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#include <LibAudio/Loader.h>
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#include <LibCore/Timer.h>
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#define PLAYBACK_MANAGER_BUFFER_SIZE 64 * KiB
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#define PLAYBACK_MANAGER_BUFFER_SIZE 48 * KiB
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#define PLAYBACK_MANAGER_RATE 44100
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class PlaybackManager final {
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@ -56,6 +56,7 @@ public:
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NonnullRefPtr<Audio::ClientConnection> connection() const { return m_connection; }
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Function<void()> on_update;
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Function<void(Audio::Buffer&)> on_load_sample_buffer;
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private:
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void next_buffer();
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