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Solitaire: Migrate to CardGame
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parent
c5b7ad6004
commit
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4 changed files with 10 additions and 10 deletions
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@ -1,6 +1,6 @@
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/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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@ -539,7 +539,7 @@ void Game::mark_intersecting_stacks_dirty(Card& intersecting_card)
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void Game::paint_event(GUI::PaintEvent& event)
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{
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static Gfx::Color s_background_color = palette().color(background_role());
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Gfx::Color background_color = this->background_color();
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GUI::Frame::paint_event(event);
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@ -554,11 +554,11 @@ void Game::paint_event(GUI::PaintEvent& event)
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if (!m_focused_cards.is_empty()) {
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for (auto& focused_card : m_focused_cards)
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focused_card.clear(painter, s_background_color);
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focused_card.clear(painter, background_color);
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}
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for (auto& stack : m_stacks) {
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stack.draw(painter, s_background_color);
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stack.draw(painter, background_color);
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}
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if (!m_focused_cards.is_empty()) {
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