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https://github.com/RGBCube/serenity
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Rework the rendering model so that clients instantiate backing stores.
This makes interactive resizing work a lot better, althought it's still not perfect. There are still glitches and unpleasant flashes of zeroed memory.
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17 changed files with 185 additions and 46 deletions
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@ -36,18 +36,13 @@ void WSWindow::set_title(String&& title)
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void WSWindow::set_rect(const Rect& rect)
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{
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Rect old_rect;
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if (!m_client && !m_menu)
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return;
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ASSERT(m_client || m_menu);
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if (m_rect == rect)
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return;
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old_rect = m_rect;
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m_rect = rect;
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if (!m_backing || old_rect.size() != rect.size()) {
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if (m_menu)
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m_backing = GraphicsBitmap::create(GraphicsBitmap::Format::RGB32, m_rect.size());
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else if (m_client) {
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m_backing = m_client->create_shared_bitmap(m_has_alpha_channel ? GraphicsBitmap::Format::RGBA32 : GraphicsBitmap::Format::RGB32, m_rect.size());
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}
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if (m_menu && (!m_backing_store || old_rect.size() != rect.size())) {
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m_backing_store = GraphicsBitmap::create(GraphicsBitmap::Format::RGB32, m_rect.size());
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}
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WSWindowManager::the().notify_rect_changed(*this, old_rect, rect);
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}
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