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WindowServer: Let menu objects reference the WSClientConnection by pointer.
Since these are owner/ownee relationships, there's no need for indirection.
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parent
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commit
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6 changed files with 19 additions and 16 deletions
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@ -9,8 +9,8 @@
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#include <SharedGraphics/Painter.h>
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#include <SharedGraphics/Font.h>
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WSMenu::WSMenu(int client_id, int menu_id, String&& name)
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: m_client_id(client_id)
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WSMenu::WSMenu(WSClientConnection* client, int menu_id, String&& name)
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: m_client(client)
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, m_menu_id(menu_id)
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, m_name(move(name))
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{
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@ -144,8 +144,8 @@ void WSMenu::did_activate(WSMenuItem& item)
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message.menu.menu_id = m_menu_id;
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message.menu.identifier = item.identifier();
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if (auto* client = WSClientConnection::from_client_id(m_client_id))
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client->post_message(message);
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if (m_client)
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m_client->post_message(message);
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}
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WSMenuItem* WSMenu::item_at(const Point& position)
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