mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 11:07:35 +00:00
Chess: Add support for UCI engines
This commit is contained in:
parent
7331b2b2f6
commit
fb62eed058
8 changed files with 202 additions and 2 deletions
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@ -2,6 +2,7 @@ set(SOURCES
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main.cpp
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main.cpp
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ChessWidget.cpp
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ChessWidget.cpp
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PromotionDialog.cpp
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PromotionDialog.cpp
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Engine.cpp
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)
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)
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serenity_bin(Chess)
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serenity_bin(Chess)
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@ -175,6 +175,8 @@ void ChessWidget::mouseup_event(GUI::MouseEvent& event)
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update();
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update();
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GUI::MessageBox::show(window(), msg, "Game Over", GUI::MessageBox::Type::Information);
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GUI::MessageBox::show(window(), msg, "Game Over", GUI::MessageBox::Type::Information);
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}
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}
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} else {
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maybe_input_engine_move();
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}
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}
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}
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}
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@ -240,7 +242,9 @@ RefPtr<Gfx::Bitmap> ChessWidget::get_piece_graphic(const Chess::Piece& piece) co
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void ChessWidget::reset()
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void ChessWidget::reset()
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{
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{
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m_board = Chess::Board();
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m_board = Chess::Board();
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m_side = (arc4random() % 2) ? Chess::Colour::White : Chess::Colour::Black;
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m_drag_enabled = true;
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m_drag_enabled = true;
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maybe_input_engine_move();
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update();
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update();
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}
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}
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@ -258,3 +262,19 @@ void ChessWidget::set_board_theme(const StringView& name)
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set_board_theme("Beige");
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set_board_theme("Beige");
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}
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}
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}
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}
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void ChessWidget::maybe_input_engine_move()
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{
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if (!m_engine || board().turn() == side())
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return;
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bool drag_was_enabled = drag_enabled();
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if (drag_was_enabled)
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set_drag_enabled(false);
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m_engine->get_best_move(board(), 500, [this, drag_was_enabled](Chess::Move move) {
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set_drag_enabled(drag_was_enabled);
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ASSERT(board().apply_move(move));
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update();
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});
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}
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@ -26,6 +26,7 @@
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#pragma once
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#pragma once
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#include "Engine.h"
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#include <AK/HashMap.h>
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#include <AK/HashMap.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <AK/Optional.h>
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@ -73,6 +74,10 @@ public:
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void set_board_theme(const BoardTheme& theme) { m_board_theme = theme; }
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void set_board_theme(const BoardTheme& theme) { m_board_theme = theme; }
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void set_board_theme(const StringView& name);
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void set_board_theme(const StringView& name);
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void set_engine(RefPtr<Engine> engine) { m_engine = engine; }
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void maybe_input_engine_move();
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private:
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private:
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Chess::Board m_board;
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Chess::Board m_board;
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BoardTheme m_board_theme { "Beige", Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) };
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BoardTheme m_board_theme { "Beige", Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) };
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@ -84,4 +89,5 @@ private:
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Gfx::IntPoint m_drag_point;
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Gfx::IntPoint m_drag_point;
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bool m_dragging_piece { false };
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bool m_dragging_piece { false };
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bool m_drag_enabled { true };
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bool m_drag_enabled { true };
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RefPtr<Engine> m_engine;
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};
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};
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88
Games/Chess/Engine.cpp
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88
Games/Chess/Engine.cpp
Normal file
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@ -0,0 +1,88 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Engine.h"
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#include <LibCore/File.h>
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#include <fcntl.h>
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#include <spawn.h>
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#include <stdio.h>
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#include <stdlib.h>
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Engine::~Engine()
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{
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if (m_pid != -1)
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kill(m_pid, SIGINT);
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}
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Engine::Engine(const StringView& command)
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{
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int wpipefds[2];
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int rpipefds[2];
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if (pipe2(wpipefds, O_CLOEXEC) < 0) {
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perror("pipe2");
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ASSERT_NOT_REACHED();
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}
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if (pipe2(rpipefds, O_CLOEXEC) < 0) {
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perror("pipe2");
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ASSERT_NOT_REACHED();
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}
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posix_spawn_file_actions_t file_actions;
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posix_spawn_file_actions_init(&file_actions);
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posix_spawn_file_actions_adddup2(&file_actions, wpipefds[0], STDIN_FILENO);
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posix_spawn_file_actions_adddup2(&file_actions, rpipefds[1], STDOUT_FILENO);
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String cstr(command);
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const char* argv[] = { cstr.characters(), nullptr };
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if (posix_spawnp(&m_pid, cstr.characters(), &file_actions, nullptr, const_cast<char**>(argv), environ) < 0) {
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perror("posix_spawnp");
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ASSERT_NOT_REACHED();
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}
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posix_spawn_file_actions_destroy(&file_actions);
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close(wpipefds[0]);
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close(rpipefds[1]);
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auto infile = Core::File::construct();
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infile->open(rpipefds[0], Core::IODevice::ReadOnly, Core::File::ShouldCloseFileDescription::Yes);
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set_in(infile);
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auto outfile = Core::File::construct();
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outfile->open(wpipefds[1], Core::IODevice::WriteOnly, Core::File::ShouldCloseFileDescription::Yes);
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set_out(outfile);
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send_command(Chess::UCI::UCICommand());
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}
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void Engine::handle_bestmove(const Chess::UCI::BestMoveCommand& command)
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{
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if (m_bestmove_callback)
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m_bestmove_callback(command.move());
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m_bestmove_callback = nullptr;
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}
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58
Games/Chess/Engine.h
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58
Games/Chess/Engine.h
Normal file
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@ -0,0 +1,58 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Function.h>
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#include <LibChess/UCIEndpoint.h>
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#include <sys/types.h>
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class Engine : public Chess::UCI::Endpoint {
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C_OBJECT(Engine)
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public:
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virtual ~Engine() override;
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Engine(const StringView& command);
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Engine(const Engine&) = delete;
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Engine& operator=(const Engine&) = delete;
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virtual void handle_bestmove(const Chess::UCI::BestMoveCommand&);
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template<typename Callback>
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void get_best_move(const Chess::Board& board, int time_limit, Callback&& callback)
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{
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send_command(Chess::UCI::PositionCommand({}, board.moves()));
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Chess::UCI::GoCommand go_command;
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go_command.movetime = time_limit;
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send_command(go_command);
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m_bestmove_callback = move(callback);
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}
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private:
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Function<void(Chess::Move)> m_bestmove_callback;
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pid_t m_pid { -1 };
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};
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@ -40,7 +40,6 @@ int main(int argc, char** argv)
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auto window = GUI::Window::construct();
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auto window = GUI::Window::construct();
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auto& widget = window->set_main_widget<ChessWidget>();
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auto& widget = window->set_main_widget<ChessWidget>();
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widget.set_side(Chess::Colour::White);
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RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("Chess");
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RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("Chess");
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@ -106,6 +105,27 @@ int main(int argc, char** argv)
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board_theme_menu.add_action(*action);
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board_theme_menu.add_action(*action);
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}
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}
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auto& engine_menu = menubar->add_menu("Engine");
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GUI::ActionGroup engines_action_group;
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engines_action_group.set_exclusive(true);
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auto& engine_submenu = engine_menu.add_submenu("Engine");
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for (auto& engine : Vector({ "Human", "ChessEngine" })) {
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auto action = GUI::Action::create_checkable(engine, [&](auto& action) {
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if (action.text() == "Human") {
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widget.set_engine(nullptr);
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} else {
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widget.set_engine(Engine::construct(action.text()));
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widget.maybe_input_engine_move();
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}
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});
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engines_action_group.add_action(*action);
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if (engine == String("Human"))
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action->set_checked(true);
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engine_submenu.add_action(*action);
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}
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auto& help_menu = menubar->add_menu("Help");
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auto& help_menu = menubar->add_menu("Help");
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help_menu.add_action(GUI::Action::create("About", [&](auto&) {
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help_menu.add_action(GUI::Action::create("About", [&](auto&) {
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GUI::AboutDialog::show("Chess", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-chess.png"), window);
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GUI::AboutDialog::show("Chess", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-chess.png"), window);
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app->set_menubar(move(menubar));
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app->set_menubar(move(menubar));
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window->show();
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window->show();
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widget.reset();
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return app->exec();
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return app->exec();
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}
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}
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@ -385,10 +385,13 @@ bool Board::apply_illegal_move(const Move& move, Colour colour)
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{
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{
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Board clone = *this;
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Board clone = *this;
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clone.m_previous_states = {};
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clone.m_previous_states = {};
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clone.m_moves = {};
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auto state_count = 0;
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auto state_count = 0;
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if (m_previous_states.contains(clone))
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if (m_previous_states.contains(clone))
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state_count = m_previous_states.get(clone).value();
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state_count = m_previous_states.get(clone).value();
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m_previous_states.set(clone, state_count + 1);
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m_previous_states.set(clone, state_count + 1);
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m_moves.append(move);
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m_turn = opposing_colour(colour);
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m_turn = opposing_colour(colour);
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@ -31,6 +31,7 @@
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#include <AK/Optional.h>
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#include <AK/Optional.h>
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#include <AK/StringView.h>
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#include <AK/StringView.h>
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#include <AK/Traits.h>
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#include <AK/Traits.h>
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#include <AK/Vector.h>
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namespace Chess {
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namespace Chess {
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void generate_moves(Callback callback, Colour colour = Colour::None) const;
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void generate_moves(Callback callback, Colour colour = Colour::None) const;
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Result game_result() const;
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Result game_result() const;
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Colour turn() const { return m_turn; };
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Colour turn() const { return m_turn; }
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const Vector<Move>& moves() const { return m_moves; }
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bool operator==(const Board& other) const;
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bool operator==(const Board& other) const;
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@ -155,6 +157,7 @@ private:
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bool m_black_can_castle_queenside { true };
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bool m_black_can_castle_queenside { true };
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HashMap<Board, int> m_previous_states;
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HashMap<Board, int> m_previous_states;
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Vector<Move> m_moves;
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friend struct AK::Traits<Board>;
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friend struct AK::Traits<Board>;
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};
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};
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