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	Games: Run clang-format on everything.
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					 4 changed files with 29 additions and 30 deletions
				
			
		|  | @ -1,11 +1,11 @@ | |||
| #include "Field.h" | ||||
| #include <AK/HashTable.h> | ||||
| #include <LibCore/CConfigFile.h> | ||||
| #include <LibGUI/GButton.h> | ||||
| #include <LibGUI/GLabel.h> | ||||
| #include <LibGUI/GPainter.h> | ||||
| #include <LibCore/CConfigFile.h> | ||||
| #include <AK/HashTable.h> | ||||
| #include <unistd.h> | ||||
| #include <time.h> | ||||
| #include <unistd.h> | ||||
| 
 | ||||
| class SquareButton final : public GButton { | ||||
| public: | ||||
|  | @ -50,7 +50,7 @@ public: | |||
|             } | ||||
|         } | ||||
|         if (event.button() == GMouseButton::Middle) { | ||||
|             m_square.field->for_each_square([] (auto& square) { | ||||
|             m_square.field->for_each_square([](auto& square) { | ||||
|                 if (square.is_considering) { | ||||
|                     square.is_considering = false; | ||||
|                     square.button->set_icon(nullptr); | ||||
|  | @ -120,7 +120,7 @@ Field::Field(GLabel& flag_label, GLabel& time_label, GButton& face_button, GWidg | |||
|     set_background_color(Color::LightGray); | ||||
|     reset(); | ||||
| 
 | ||||
|     m_face_button.on_click = [this] (auto&) { reset(); }; | ||||
|     m_face_button.on_click = [this](auto&) { reset(); }; | ||||
|     set_face(Face::Default); | ||||
| } | ||||
| 
 | ||||
|  | @ -218,7 +218,7 @@ void Field::reset() | |||
|             if (!square.button) { | ||||
|                 square.button = new SquareButton(this); | ||||
|                 square.button->set_checkable(true); | ||||
|                 square.button->on_click = [this, &square] (GButton&) { | ||||
|                 square.button->on_click = [this, &square](GButton&) { | ||||
|                     on_square_clicked(square); | ||||
|                 }; | ||||
|                 square.button->on_right_click = [this, &square] { | ||||
|  | @ -244,7 +244,7 @@ void Field::reset() | |||
|         for (int c = 0; c < columns(); ++c) { | ||||
|             auto& square = this->square(r, c); | ||||
|             int number = 0; | ||||
|             square.for_each_neighbor([&number] (auto& neighbor) { | ||||
|             square.for_each_neighbor([&number](auto& neighbor) { | ||||
|                 number += neighbor.has_mine; | ||||
|             }); | ||||
|             square.number = number; | ||||
|  | @ -262,7 +262,7 @@ void Field::reset() | |||
| void Field::flood_fill(Square& square) | ||||
| { | ||||
|     on_square_clicked(square); | ||||
|     square.for_each_neighbor([this] (auto& neighbor) { | ||||
|     square.for_each_neighbor([this](auto& neighbor) { | ||||
|         if (!neighbor.is_swept && !neighbor.has_mine && neighbor.number == 0) | ||||
|             flood_fill(neighbor); | ||||
|         if (!neighbor.has_mine && neighbor.number) | ||||
|  | @ -333,13 +333,13 @@ void Field::on_square_chorded(Square& square) | |||
|     if (!square.number) | ||||
|         return; | ||||
|     int adjacent_flags = 0; | ||||
|     square.for_each_neighbor([&] (auto& neighbor) { | ||||
|     square.for_each_neighbor([&](auto& neighbor) { | ||||
|         if (neighbor.has_flag) | ||||
|             ++adjacent_flags; | ||||
|     }); | ||||
|     if (square.number != adjacent_flags) | ||||
|         return; | ||||
|     square.for_each_neighbor([&] (auto& neighbor) { | ||||
|     square.for_each_neighbor([&](auto& neighbor) { | ||||
|         if (neighbor.has_flag) | ||||
|             return; | ||||
|         on_square_clicked(neighbor); | ||||
|  | @ -396,7 +396,7 @@ void Field::win() | |||
|     m_timer.stop(); | ||||
|     set_greedy_for_hits(true); | ||||
|     set_face(Face::Good); | ||||
|     for_each_square([&] (auto& square) { | ||||
|     for_each_square([&](auto& square) { | ||||
|         if (!square.has_flag && square.has_mine) | ||||
|             set_flag(square, true); | ||||
|     }); | ||||
|  | @ -435,7 +435,7 @@ void Field::set_chord_preview(Square& square, bool chord_preview) | |||
|     if (m_chord_preview == chord_preview) | ||||
|         return; | ||||
|     m_chord_preview = chord_preview; | ||||
|     square.for_each_neighbor([&] (auto& neighbor) { | ||||
|     square.for_each_neighbor([&](auto& neighbor) { | ||||
|         neighbor.button->set_checked(false); | ||||
|         if (!neighbor.has_flag && !neighbor.is_considering) | ||||
|             neighbor.button->set_checked(chord_preview); | ||||
|  |  | |||
|  | @ -1,13 +1,13 @@ | |||
| #include "Field.h" | ||||
| #include <LibCore/CConfigFile.h> | ||||
| #include <LibGUI/GAction.h> | ||||
| #include <LibGUI/GApplication.h> | ||||
| #include <LibGUI/GWindow.h> | ||||
| #include <LibGUI/GBoxLayout.h> | ||||
| #include <LibGUI/GButton.h> | ||||
| #include <LibGUI/GLabel.h> | ||||
| #include <LibGUI/GMenu.h> | ||||
| #include <LibGUI/GMenuBar.h> | ||||
| #include <LibGUI/GAction.h> | ||||
| #include <LibGUI/GLabel.h> | ||||
| #include <LibCore/CConfigFile.h> | ||||
| #include <LibGUI/GWindow.h> | ||||
| 
 | ||||
| int main(int argc, char** argv) | ||||
| { | ||||
|  | @ -58,33 +58,33 @@ int main(int argc, char** argv) | |||
|     auto menubar = make<GMenuBar>(); | ||||
| 
 | ||||
|     auto app_menu = make<GMenu>("Minesweeper"); | ||||
|     app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [] (const GAction&) { | ||||
|     app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [](const GAction&) { | ||||
|         GApplication::the().quit(0); | ||||
|         return; | ||||
|     })); | ||||
|     menubar->add_menu(move(app_menu)); | ||||
| 
 | ||||
|     auto game_menu = make<GMenu>("Game"); | ||||
|     game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [field] (const GAction&) { | ||||
|     game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [field](const GAction&) { | ||||
|         field->reset(); | ||||
|     })); | ||||
|     game_menu->add_separator(); | ||||
|     game_menu->add_action(GAction::create("Beginner", { Mod_Ctrl, Key_B }, [field] (const GAction&) { | ||||
|     game_menu->add_action(GAction::create("Beginner", { Mod_Ctrl, Key_B }, [field](const GAction&) { | ||||
|         field->set_field_size(9, 9, 10); | ||||
|     })); | ||||
|     game_menu->add_action(GAction::create("Intermediate", { Mod_Ctrl, Key_I }, [field] (const GAction&) { | ||||
|     game_menu->add_action(GAction::create("Intermediate", { Mod_Ctrl, Key_I }, [field](const GAction&) { | ||||
|         field->set_field_size(16, 16, 40); | ||||
|     })); | ||||
|     game_menu->add_action(GAction::create("Expert", { Mod_Ctrl, Key_E }, [field] (const GAction&) { | ||||
|     game_menu->add_action(GAction::create("Expert", { Mod_Ctrl, Key_E }, [field](const GAction&) { | ||||
|         field->set_field_size(16, 30, 99); | ||||
|     })); | ||||
|     game_menu->add_action(GAction::create("Madwoman", { Mod_Ctrl, Key_M }, [field] (const GAction&) { | ||||
|     game_menu->add_action(GAction::create("Madwoman", { Mod_Ctrl, Key_M }, [field](const GAction&) { | ||||
|         field->set_field_size(32, 60, 350); | ||||
|     })); | ||||
|     menubar->add_menu(move(game_menu)); | ||||
| 
 | ||||
|     auto help_menu = make<GMenu>("Help"); | ||||
|     help_menu->add_action(GAction::create("About", [] (const GAction&) { | ||||
|     help_menu->add_action(GAction::create("About", [](const GAction&) { | ||||
|         dbgprintf("FIXME: Implement Help/About\n"); | ||||
|     })); | ||||
|     menubar->add_menu(move(help_menu)); | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| #include "SnakeGame.h" | ||||
| #include <LibGUI/GPainter.h> | ||||
| #include <LibGUI/GFontDatabase.h> | ||||
| #include <LibGUI/GPainter.h> | ||||
| #include <SharedGraphics/GraphicsBitmap.h> | ||||
| #include <stdlib.h> | ||||
| #include <time.h> | ||||
|  | @ -198,7 +198,6 @@ void SnakeGame::paint_event(GPaintEvent& event) | |||
|         painter.fill_rect(right_side, Color::from_rgb(0x888800)); | ||||
|         painter.fill_rect(top_side, Color::from_rgb(0xcccc00)); | ||||
|         painter.fill_rect(bottom_side, Color::from_rgb(0x888800)); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     painter.draw_scaled_bitmap(cell_rect(m_fruit), *m_fruit_bitmaps[m_fruit_type], m_fruit_bitmaps[m_fruit_type]->rect()); | ||||
|  |  | |||
|  | @ -1,11 +1,11 @@ | |||
| #include "SnakeGame.h" | ||||
| #include <LibGUI/GAction.h> | ||||
| #include <LibGUI/GApplication.h> | ||||
| #include <LibGUI/GWindow.h> | ||||
| #include <LibGUI/GBoxLayout.h> | ||||
| #include <LibGUI/GButton.h> | ||||
| #include <LibGUI/GMenu.h> | ||||
| #include <LibGUI/GMenuBar.h> | ||||
| #include <LibGUI/GAction.h> | ||||
| #include <LibGUI/GWindow.h> | ||||
| 
 | ||||
| int main(int argc, char** argv) | ||||
| { | ||||
|  | @ -23,20 +23,20 @@ int main(int argc, char** argv) | |||
|     auto menubar = make<GMenuBar>(); | ||||
| 
 | ||||
|     auto app_menu = make<GMenu>("Snake"); | ||||
|     app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [] (const GAction&) { | ||||
|     app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [](const GAction&) { | ||||
|         GApplication::the().quit(0); | ||||
|         return; | ||||
|     })); | ||||
|     menubar->add_menu(move(app_menu)); | ||||
| 
 | ||||
|     auto game_menu = make<GMenu>("Game"); | ||||
|     game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&] (const GAction&) { | ||||
|     game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&](const GAction&) { | ||||
|         game->reset(); | ||||
|     })); | ||||
|     menubar->add_menu(move(game_menu)); | ||||
| 
 | ||||
|     auto help_menu = make<GMenu>("Help"); | ||||
|     help_menu->add_action(GAction::create("About", [] (const GAction&) { | ||||
|     help_menu->add_action(GAction::create("About", [](const GAction&) { | ||||
|         dbgprintf("FIXME: Implement Help/About\n"); | ||||
|     })); | ||||
|     menubar->add_menu(move(help_menu)); | ||||
|  |  | |||
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	 Andreas Kling
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