mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 08:57:34 +00:00
LibGfx: Rename RotationDirection members
Left => CounterClockwise Right => Clockwise Makes much more sense for a rotation
This commit is contained in:
parent
f7ea1eb610
commit
fbe712e265
3 changed files with 5 additions and 5 deletions
|
@ -162,12 +162,12 @@ int main(int argc, char** argv)
|
||||||
|
|
||||||
auto rotate_left_action = GUI::Action::create("Rotate &Left", { Mod_None, Key_L },
|
auto rotate_left_action = GUI::Action::create("Rotate &Left", { Mod_None, Key_L },
|
||||||
[&](auto&) {
|
[&](auto&) {
|
||||||
widget.rotate(Gfx::RotationDirection::Left);
|
widget.rotate(Gfx::RotationDirection::CounterClockwise);
|
||||||
});
|
});
|
||||||
|
|
||||||
auto rotate_right_action = GUI::Action::create("Rotate &Right", { Mod_None, Key_R },
|
auto rotate_right_action = GUI::Action::create("Rotate &Right", { Mod_None, Key_R },
|
||||||
[&](auto&) {
|
[&](auto&) {
|
||||||
widget.rotate(Gfx::RotationDirection::Right);
|
widget.rotate(Gfx::RotationDirection::Clockwise);
|
||||||
});
|
});
|
||||||
|
|
||||||
auto vertical_flip_action = GUI::Action::create("Flip &Vertically", { Mod_None, Key_V },
|
auto vertical_flip_action = GUI::Action::create("Flip &Vertically", { Mod_None, Key_V },
|
||||||
|
|
|
@ -357,7 +357,7 @@ RefPtr<Gfx::Bitmap> Bitmap::rotated(Gfx::RotationDirection rotation_direction) c
|
||||||
for (int i = 0; i < w; i++) {
|
for (int i = 0; i < w; i++) {
|
||||||
for (int j = 0; j < h; j++) {
|
for (int j = 0; j < h; j++) {
|
||||||
Color color;
|
Color color;
|
||||||
if (rotation_direction == Gfx::RotationDirection::Left)
|
if (rotation_direction == Gfx::RotationDirection::CounterClockwise)
|
||||||
color = this->get_pixel(w - i - 1, j);
|
color = this->get_pixel(w - i - 1, j);
|
||||||
else
|
else
|
||||||
color = this->get_pixel(i, h - j - 1);
|
color = this->get_pixel(i, h - j - 1);
|
||||||
|
|
|
@ -83,8 +83,8 @@ static StorageFormat determine_storage_format(BitmapFormat format)
|
||||||
struct BackingStore;
|
struct BackingStore;
|
||||||
|
|
||||||
enum RotationDirection {
|
enum RotationDirection {
|
||||||
Left,
|
CounterClockwise,
|
||||||
Right
|
Clockwise
|
||||||
};
|
};
|
||||||
|
|
||||||
class Bitmap : public RefCounted<Bitmap> {
|
class Bitmap : public RefCounted<Bitmap> {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue