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LibJS: Move builtin prototypes to the global object
This moves us towards being able to run JavaScript in different global objects without allocating a separate GC heap.
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40 changed files with 131 additions and 101 deletions
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@ -33,10 +33,13 @@ namespace JS {
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class GlobalObject : public Object {
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public:
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explicit GlobalObject();
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virtual void initialize();
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virtual ~GlobalObject() override;
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; }
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; } \
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Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
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JS_ENUMERATE_BUILTIN_TYPES
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#undef __JS_ENUMERATE
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@ -53,7 +56,8 @@ private:
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void add_constructor(const FlyString& property_name, ConstructorType*&, Object& prototype);
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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ConstructorName* m_##snake_name##_constructor { nullptr };
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ConstructorName* m_##snake_name##_constructor { nullptr }; \
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Object* m_##snake_name##_prototype { nullptr };
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JS_ENUMERATE_BUILTIN_TYPES
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#undef __JS_ENUMERATE
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};
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