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LibJS: Move builtin prototypes to the global object
This moves us towards being able to run JavaScript in different global objects without allocating a separate GC heap.
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40 changed files with 131 additions and 101 deletions
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@ -28,6 +28,7 @@
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#include <AK/Function.h>
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#include <LibJS/Interpreter.h>
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/PrimitiveString.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibWeb/Bindings/CanvasRenderingContext2DWrapper.h>
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@ -44,7 +45,7 @@ CanvasRenderingContext2DWrapper* wrap(JS::Heap& heap, CanvasRenderingContext2D&
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}
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CanvasRenderingContext2DWrapper::CanvasRenderingContext2DWrapper(CanvasRenderingContext2D& impl)
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: Wrapper(*interpreter().object_prototype())
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: Wrapper(*interpreter().global_object().object_prototype())
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, m_impl(impl)
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{
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put_native_property("fillStyle", fill_style_getter, fill_style_setter);
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