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LibGfx/PortableFormat: Use static_cast
instead of C-style casts
This commit is contained in:
parent
fd04b2dc9b
commit
fcaa535dec
2 changed files with 2 additions and 2 deletions
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@ -39,7 +39,7 @@ ErrorOr<void> read_image_data(PGMLoadingContext& context)
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TRY(read_whitespace(context));
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TRY(read_whitespace(context));
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color_data[i] = { (u8)value, (u8)value, (u8)value };
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color_data[i] = { static_cast<u8>(value), static_cast<u8>(value), static_cast<u8>(value) };
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}
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}
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} else if (context.type == PGMLoadingContext::Type::RAWBITS) {
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} else if (context.type == PGMLoadingContext::Type::RAWBITS) {
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for (u64 i = 0; i < context_size; ++i) {
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for (u64 i = 0; i < context_size; ++i) {
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@ -29,7 +29,7 @@ ErrorOr<void> read_image_data(PPMLoadingContext& context)
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auto const blue = TRY(read_number(stream));
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auto const blue = TRY(read_number(stream));
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TRY(read_whitespace(context));
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TRY(read_whitespace(context));
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Color color { (u8)red, (u8)green, (u8)blue };
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Color color { static_cast<u8>(red), static_cast<u8>(green), static_cast<u8>(blue) };
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if (context.format_details.max_val < 255)
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if (context.format_details.max_val < 255)
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color = adjust_color(context.format_details.max_val, color);
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color = adjust_color(context.format_details.max_val, color);
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color_data[i] = color;
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color_data[i] = color;
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