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LibCore+LibGUI+WindowServer: Make events bubble up through ancestors
With this patch, CEvents no longer stop at the target object, but will bubble up the ancestor chain as long as CEvent::is_accepted() is false. To the set accepted flag, call CEvent::accept(). To clear the accepted flag, call CEvent::ignore(). Events start out in the accepted state, so if you want them to bubble up, you have to call ignore() on them. Using this mechanism, we now ignore non-tabbing keydown events in GWidget, causing them to bubble up through the widget's ancestors. :^)
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9 changed files with 54 additions and 17 deletions
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@ -31,8 +31,13 @@ public:
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unsigned type() const { return m_type; }
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bool is_accepted() const { return m_accepted; }
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void accept() { m_accepted = true; }
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void ignore() { m_accepted = false; }
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private:
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unsigned m_type { Type::Invalid };
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bool m_accepted { true };
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};
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class CDeferredInvocationEvent : public CEvent {
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