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LibCore+LibGUI+WindowServer: Make events bubble up through ancestors

With this patch, CEvents no longer stop at the target object, but will
bubble up the ancestor chain as long as CEvent::is_accepted() is false.

To the set accepted flag, call CEvent::accept().
To clear the accepted flag, call CEvent::ignore().

Events start out in the accepted state, so if you want them to bubble
up, you have to call ignore() on them.

Using this mechanism, we now ignore non-tabbing keydown events in
GWidget, causing them to bubble up through the widget's ancestors. :^)
This commit is contained in:
Andreas Kling 2019-09-20 20:37:31 +02:00
parent 74c4e62659
commit fcc3745b02
9 changed files with 54 additions and 17 deletions

View file

@ -122,7 +122,7 @@ void GWidget::handle_paint_event(GPaintEvent& event)
return IterationDecision::Continue;
if (child.relative_rect().intersects(event.rect())) {
GPaintEvent local_event(event.rect().intersected(child.relative_rect()).translated(-child.relative_position()));
child.event(local_event);
child.dispatch_event(local_event, this);
}
return IterationDecision::Continue;
});
@ -231,7 +231,10 @@ void GWidget::keydown_event(GKeyEvent& event)
focus_previous_widget();
else
focus_next_widget();
event.accept();
return;
}
event.ignore();
}
void GWidget::keyup_event(GKeyEvent&)