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LibCore+LibGUI+WindowServer: Make events bubble up through ancestors
With this patch, CEvents no longer stop at the target object, but will bubble up the ancestor chain as long as CEvent::is_accepted() is false. To the set accepted flag, call CEvent::accept(). To clear the accepted flag, call CEvent::ignore(). Events start out in the accepted state, so if you want them to bubble up, you have to call ignore() on them. Using this mechanism, we now ignore non-tabbing keydown events in GWidget, causing them to bubble up through the widget's ancestors. :^)
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9 changed files with 54 additions and 17 deletions
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@ -664,11 +664,11 @@ void WSWindowManager::process_event_for_doubleclick(WSWindow& window, WSMouseEve
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void WSWindowManager::deliver_mouse_event(WSWindow& window, WSMouseEvent& event)
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{
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window.event(event);
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window.dispatch_event(event);
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if (event.type() == WSEvent::MouseUp) {
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process_event_for_doubleclick(window, event);
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if (event.type() == WSEvent::MouseDoubleClick)
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window.event(event);
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window.dispatch_event(event);
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}
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}
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@ -703,7 +703,7 @@ void WSWindowManager::process_mouse_event(WSMouseEvent& event, WSWindow*& hovere
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// FIXME: Now that the menubar has a dedicated window, is this special-casing really necessary?
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if (!active_window_is_modal() && menubar_rect().contains(event.position())) {
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m_menu_manager.event(event);
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m_menu_manager.dispatch_event(event);
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return;
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}
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@ -915,7 +915,7 @@ void WSWindowManager::event(CEvent& event)
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return;
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}
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if (m_active_window)
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return m_active_window->event(event);
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return m_active_window->dispatch_event(event);
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return;
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}
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